Claude-Code-Game-Studios/CCGS Skill Testing Framework/README.md
Donchitos 223949a0de Prep v1 beta release: fix stale refs, counts, and add sponsorship links
- Fix agent count: 48 → 49 in README.md (2 locations)
- Fix skill count: 70 → 72 in README.md (5 locations)
- Remove non-existent agents (ml-engineer, deployment-engineer, database-admin) from CCGS Testing Framework docs
- Replace Ko-fi with Buy Me a Coffee (buymeacoffee.com/donchitos3)
- Add GitHub Sponsors (github.com/sponsors/Donchitos) badge and section
- Add Supporting This Project section to README with ToC entry

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-07 17:47:44 +10:00

6.3 KiB

CCGS Skill Testing Framework

Quality assurance infrastructure for the Claude Code Game Studios framework. Tests the skills and agents themselves — not any game built with them.

This folder is self-contained and optional. Game developers using CCGS don't need it. To remove it entirely: rm -rf "CCGS Skill Testing Framework" — nothing in .claude/ depends on it.


What's in here

CCGS Skill Testing Framework/
├── README.md              ← you are here
├── CLAUDE.md              ← tells Claude how to use this framework
├── catalog.yaml           ← master registry: all 72 skills + 49 agents, coverage tracking
├── quality-rubric.md      ← category-specific pass/fail metrics for /skill-test category
│
├── skills/                ← behavioral spec files for skills (one per skill)
│   ├── gate/              ← gate category specs
│   ├── review/            ← review category specs
│   ├── authoring/         ← authoring category specs
│   ├── readiness/         ← readiness category specs
│   ├── pipeline/          ← pipeline category specs
│   ├── analysis/          ← analysis category specs
│   ├── team/              ← team category specs
│   ├── sprint/            ← sprint category specs
│   └── utility/           ← utility category specs
│
├── agents/                ← behavioral spec files for agents (one per agent)
│   ├── directors/         ← creative-director, technical-director, producer, art-director
│   ├── leads/             ← lead-programmer, narrative-director, audio-director, etc.
│   ├── specialists/       ← engine/code/shader/UI specialists
│   ├── godot/             ← Godot-specific specialists
│   ├── unity/             ← Unity-specific specialists
│   ├── unreal/            ← Unreal-specific specialists
│   ├── operations/        ← QA, live-ops, release, localization, etc.
│   └── creative/          ← writer, world-builder, game-designer, etc.
│
├── templates/             ← spec file templates for writing new specs
│   ├── skill-test-spec.md ← template for skill behavioral specs
│   └── agent-test-spec.md ← template for agent behavioral specs
│
└── results/               ← test run outputs (written by /skill-test spec, gitignored)

How to use it

All testing is driven by two skills already in the framework:

Check structural compliance

/skill-test static [skill-name]     # Check one skill (7 checks)
/skill-test static all              # Check all 72 skills

Run a behavioral spec test

/skill-test spec gate-check         # Evaluate a skill against its written spec
/skill-test spec design-review

Check against category rubric

/skill-test category gate-check     # Evaluate one skill against its category metrics
/skill-test category all            # Run rubric checks across all categorized skills

See full coverage picture

/skill-test audit                   # Skills + agents: has-spec, last tested, result

Improve a failing skill

/skill-improve gate-check           # Test → diagnose → propose fix → retest loop

Skill categories

Category Skills Key metrics
gate gate-check Review mode read, full/lean/solo director panel, no auto-advance
review design-review, architecture-review, review-all-gdds Read-only, 8-section check, correct verdicts
authoring design-system, quick-design, art-bible, create-architecture, … Section-by-section May-I-write, skeleton-first
readiness story-readiness, story-done Blockers surfaced, director gate in full mode
pipeline create-epics, create-stories, dev-story, map-systems, … Upstream dependency check, handoff path clear
analysis consistency-check, balance-check, code-review, tech-debt, … Read-only report, verdict keyword, no writes
team team-combat, team-narrative, team-audio, … All required agents spawned, blocked surfaced
sprint sprint-plan, sprint-status, milestone-review, … Reads sprint data, status keywords present
utility start, adopt, hotfix, localize, setup-engine, … Passes static checks

Agent tiers

Tier Agents
directors creative-director, technical-director, producer, art-director
leads lead-programmer, narrative-director, audio-director, ux-designer, qa-lead, release-manager, localization-lead
specialists gameplay-programmer, engine-programmer, ui-programmer, tools-programmer, network-programmer, ai-programmer, level-designer, sound-designer, technical-artist
godot godot-specialist, godot-gdscript-specialist, godot-csharp-specialist, godot-shader-specialist, godot-gdextension-specialist
unity unity-specialist, unity-ui-specialist, unity-shader-specialist, unity-dots-specialist, unity-addressables-specialist
unreal unreal-specialist, ue-gas-specialist, ue-replication-specialist, ue-umg-specialist, ue-blueprint-specialist
operations devops-engineer, security-engineer, performance-analyst, analytics-engineer, community-manager
creative writer, world-builder, game-designer, economy-designer, systems-designer, prototyper

Updating the catalog

catalog.yaml tracks test coverage for every skill and agent. After running a test:

  • /skill-test spec [name] will offer to update last_spec and last_spec_result
  • /skill-test category [name] will offer to update last_category and last_category_result
  • last_static and last_static_result are updated manually or via /skill-improve

Writing a new spec

  1. Find the spec template at templates/skill-test-spec.md
  2. Copy it to skills/[category]/[skill-name].md
  3. Update the spec: field in catalog.yaml to point to the new file
  4. Run /skill-test spec [skill-name] to validate it

Removing this framework

This folder has no hooks into the main project. To remove:

rm -rf "CCGS Skill Testing Framework"

The skills /skill-test and /skill-improve will still function — they'll simply report that catalog.yaml is missing and suggest running /skill-test audit to initialize it.