# CCGS Skill Testing Framework Quality assurance infrastructure for the **Claude Code Game Studios** framework. Tests the skills and agents themselves — not any game built with them. > **This folder is self-contained and optional.** > Game developers using CCGS don't need it. To remove it entirely: > `rm -rf "CCGS Skill Testing Framework"` — nothing in `.claude/` depends on it. --- ## What's in here ``` CCGS Skill Testing Framework/ ├── README.md ← you are here ├── CLAUDE.md ← tells Claude how to use this framework ├── catalog.yaml ← master registry: all 72 skills + 49 agents, coverage tracking ├── quality-rubric.md ← category-specific pass/fail metrics for /skill-test category │ ├── skills/ ← behavioral spec files for skills (one per skill) │ ├── gate/ ← gate category specs │ ├── review/ ← review category specs │ ├── authoring/ ← authoring category specs │ ├── readiness/ ← readiness category specs │ ├── pipeline/ ← pipeline category specs │ ├── analysis/ ← analysis category specs │ ├── team/ ← team category specs │ ├── sprint/ ← sprint category specs │ └── utility/ ← utility category specs │ ├── agents/ ← behavioral spec files for agents (one per agent) │ ├── directors/ ← creative-director, technical-director, producer, art-director │ ├── leads/ ← lead-programmer, narrative-director, audio-director, etc. │ ├── specialists/ ← engine/code/shader/UI specialists │ ├── godot/ ← Godot-specific specialists │ ├── unity/ ← Unity-specific specialists │ ├── unreal/ ← Unreal-specific specialists │ ├── operations/ ← QA, live-ops, release, localization, etc. │ └── creative/ ← writer, world-builder, game-designer, etc. │ ├── templates/ ← spec file templates for writing new specs │ ├── skill-test-spec.md ← template for skill behavioral specs │ └── agent-test-spec.md ← template for agent behavioral specs │ └── results/ ← test run outputs (written by /skill-test spec, gitignored) ``` --- ## How to use it All testing is driven by two skills already in the framework: ### Check structural compliance ``` /skill-test static [skill-name] # Check one skill (7 checks) /skill-test static all # Check all 72 skills ``` ### Run a behavioral spec test ``` /skill-test spec gate-check # Evaluate a skill against its written spec /skill-test spec design-review ``` ### Check against category rubric ``` /skill-test category gate-check # Evaluate one skill against its category metrics /skill-test category all # Run rubric checks across all categorized skills ``` ### See full coverage picture ``` /skill-test audit # Skills + agents: has-spec, last tested, result ``` ### Improve a failing skill ``` /skill-improve gate-check # Test → diagnose → propose fix → retest loop ``` --- ## Skill categories | Category | Skills | Key metrics | |----------|--------|-------------| | `gate` | gate-check | Review mode read, full/lean/solo director panel, no auto-advance | | `review` | design-review, architecture-review, review-all-gdds | Read-only, 8-section check, correct verdicts | | `authoring` | design-system, quick-design, art-bible, create-architecture, … | Section-by-section May-I-write, skeleton-first | | `readiness` | story-readiness, story-done | Blockers surfaced, director gate in full mode | | `pipeline` | create-epics, create-stories, dev-story, map-systems, … | Upstream dependency check, handoff path clear | | `analysis` | consistency-check, balance-check, code-review, tech-debt, … | Read-only report, verdict keyword, no writes | | `team` | team-combat, team-narrative, team-audio, … | All required agents spawned, blocked surfaced | | `sprint` | sprint-plan, sprint-status, milestone-review, … | Reads sprint data, status keywords present | | `utility` | start, adopt, hotfix, localize, setup-engine, … | Passes static checks | --- ## Agent tiers | Tier | Agents | |------|--------| | `directors` | creative-director, technical-director, producer, art-director | | `leads` | lead-programmer, narrative-director, audio-director, ux-designer, qa-lead, release-manager, localization-lead | | `specialists` | gameplay-programmer, engine-programmer, ui-programmer, tools-programmer, network-programmer, ai-programmer, level-designer, sound-designer, technical-artist | | `godot` | godot-specialist, godot-gdscript-specialist, godot-csharp-specialist, godot-shader-specialist, godot-gdextension-specialist | | `unity` | unity-specialist, unity-ui-specialist, unity-shader-specialist, unity-dots-specialist, unity-addressables-specialist | | `unreal` | unreal-specialist, ue-gas-specialist, ue-replication-specialist, ue-umg-specialist, ue-blueprint-specialist | | `operations` | devops-engineer, security-engineer, performance-analyst, analytics-engineer, community-manager | | `creative` | writer, world-builder, game-designer, economy-designer, systems-designer, prototyper | --- ## Updating the catalog `catalog.yaml` tracks test coverage for every skill and agent. After running a test: - `/skill-test spec [name]` will offer to update `last_spec` and `last_spec_result` - `/skill-test category [name]` will offer to update `last_category` and `last_category_result` - `last_static` and `last_static_result` are updated manually or via `/skill-improve` --- ## Writing a new spec 1. Find the spec template at `templates/skill-test-spec.md` 2. Copy it to `skills/[category]/[skill-name].md` 3. Update the `spec:` field in `catalog.yaml` to point to the new file 4. Run `/skill-test spec [skill-name]` to validate it --- ## Removing this framework This folder has no hooks into the main project. To remove: ```bash rm -rf "CCGS Skill Testing Framework" ``` The skills `/skill-test` and `/skill-improve` will still function — they'll simply report that `catalog.yaml` is missing and suggest running `/skill-test audit` to initialize it.