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https://github.com/Donchitos/Claude-Code-Game-Studios
synced 2026-04-21 13:27:18 +00:00
Prep v1 beta release: fix stale refs, counts, and add sponsorship links
- Fix agent count: 48 → 49 in README.md (2 locations) - Fix skill count: 70 → 72 in README.md (5 locations) - Remove non-existent agents (ml-engineer, deployment-engineer, database-admin) from CCGS Testing Framework docs - Replace Ko-fi with Buy Me a Coffee (buymeacoffee.com/donchitos3) - Add GitHub Sponsors (github.com/sponsors/Donchitos) badge and section - Add Supporting This Project section to README with ToC entry Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@ -52,7 +52,7 @@ directors → creative-director, technical-director, producer, art-director
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leads → lead-programmer, narrative-director, audio-director, ux-designer,
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qa-lead, release-manager, localization-lead
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specialists → gameplay-programmer, engine-programmer, ui-programmer,
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tools-programmer, network-programmer, ml-engineer, ai-programmer,
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tools-programmer, network-programmer, ai-programmer,
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level-designer, sound-designer, technical-artist
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godot → godot-specialist, godot-gdscript-specialist, godot-csharp-specialist,
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godot-shader-specialist, godot-gdextension-specialist
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@ -60,9 +60,8 @@ unity → unity-specialist, unity-ui-specialist, unity-shader-specialist,
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unity-dots-specialist, unity-addressables-specialist
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unreal → unreal-specialist, ue-gas-specialist, ue-replication-specialist,
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ue-umg-specialist, ue-blueprint-specialist
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operations → devops-engineer, deployment-engineer, database-admin,
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security-engineer, performance-analyst, analytics-engineer,
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community-manager
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operations → devops-engineer, security-engineer, performance-analyst,
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analytics-engineer, community-manager
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creative → writer, world-builder, game-designer, economy-designer,
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systems-designer, prototyper
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```
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@ -109,11 +109,11 @@ All testing is driven by two skills already in the framework:
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|------|--------|
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| `directors` | creative-director, technical-director, producer, art-director |
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| `leads` | lead-programmer, narrative-director, audio-director, ux-designer, qa-lead, release-manager, localization-lead |
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| `specialists` | gameplay-programmer, engine-programmer, ui-programmer, tools-programmer, network-programmer, ml-engineer, ai-programmer, level-designer, sound-designer, technical-artist |
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| `specialists` | gameplay-programmer, engine-programmer, ui-programmer, tools-programmer, network-programmer, ai-programmer, level-designer, sound-designer, technical-artist |
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| `godot` | godot-specialist, godot-gdscript-specialist, godot-csharp-specialist, godot-shader-specialist, godot-gdextension-specialist |
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| `unity` | unity-specialist, unity-ui-specialist, unity-shader-specialist, unity-dots-specialist, unity-addressables-specialist |
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| `unreal` | unreal-specialist, ue-gas-specialist, ue-replication-specialist, ue-umg-specialist, ue-blueprint-specialist |
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| `operations` | devops-engineer, deployment-engineer, database-admin, security-engineer, performance-analyst, analytics-engineer, community-manager |
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| `operations` | devops-engineer, security-engineer, performance-analyst, analytics-engineer, community-manager |
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| `creative` | writer, world-builder, game-designer, economy-designer, systems-designer, prototyper |
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---
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35
README.md
35
README.md
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@ -3,18 +3,19 @@
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<p align="center">
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Turn a single Claude Code session into a full game development studio.
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<br />
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49 agents. 70 skills. One coordinated AI team.
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49 agents. 72 skills. One coordinated AI team.
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</p>
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</p>
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<p align="center">
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<a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-blue.svg" alt="MIT License"></a>
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<a href=".claude/agents"><img src="https://img.shields.io/badge/agents-49-blueviolet" alt="49 Agents"></a>
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<a href=".claude/skills"><img src="https://img.shields.io/badge/skills-70-green" alt="70 Skills"></a>
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<a href=".claude/skills"><img src="https://img.shields.io/badge/skills-72-green" alt="72 Skills"></a>
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<a href=".claude/hooks"><img src="https://img.shields.io/badge/hooks-12-orange" alt="12 Hooks"></a>
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<a href=".claude/rules"><img src="https://img.shields.io/badge/rules-11-red" alt="11 Rules"></a>
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<a href="https://docs.anthropic.com/en/docs/claude-code"><img src="https://img.shields.io/badge/built%20for-Claude%20Code-f5f5f5?logo=anthropic" alt="Built for Claude Code"></a>
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<a href="https://ko-fi.com/donchitos"><img src="https://img.shields.io/badge/Ko--fi-Support%20this%20project-ff5e5b?logo=ko-fi&logoColor=white" alt="Ko-fi"></a>
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<a href="https://www.buymeacoffee.com/donchitos3"><img src="https://img.shields.io/badge/Buy%20Me%20a%20Coffee-Support%20this%20project-FFDD00?logo=buymeacoffee&logoColor=black" alt="Buy Me a Coffee"></a>
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<a href="https://github.com/sponsors/Donchitos"><img src="https://img.shields.io/badge/GitHub%20Sponsors-Support%20this%20project-ea4aaa?logo=githubsponsors&logoColor=white" alt="GitHub Sponsors"></a>
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</p>
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---
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@ -23,7 +24,7 @@
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Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?"
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**Claude Code Game Studios** solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 48 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.
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**Claude Code Game Studios** solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 49 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.
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The result: you still make every decision, but now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.
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@ -42,6 +43,7 @@ The result: you still make every decision, but now you have a team that asks the
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- [Customization](#customization)
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- [Platform Support](#platform-support)
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- [Community](#community)
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- [Supporting This Project](#supporting-this-project)
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- [License](#license)
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---
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@ -51,7 +53,7 @@ The result: you still make every decision, but now you have a team that asks the
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| Category | Count | Description |
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|----------|-------|-------------|
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| **Agents** | 49 | Specialized subagents across design, programming, art, audio, narrative, QA, and production |
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| **Skills** | 70 | Slash commands for every workflow phase (`/start`, `/design-system`, `/create-epics`, `/create-stories`, `/dev-story`, `/story-done`, etc.) |
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| **Skills** | 72 | Slash commands for every workflow phase (`/start`, `/design-system`, `/create-epics`, `/create-stories`, `/dev-story`, `/story-done`, etc.) |
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| **Hooks** | 12 | Automated validation on commits, pushes, asset changes, session lifecycle, agent audit trail, and gap detection |
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| **Rules** | 11 | Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more |
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| **Templates** | 39 | Document templates for GDDs, UX specs, ADRs, sprint plans, HUD design, accessibility, and more |
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@ -92,7 +94,7 @@ The template includes agent sets for all three major engines. Use the set that m
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## Slash Commands
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Type `/` in Claude Code to access all 70 skills:
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Type `/` in Claude Code to access all 72 skills:
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**Onboarding & Navigation**
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`/start` `/help` `/project-stage-detect` `/setup-engine` `/adopt`
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@ -173,8 +175,8 @@ versions, and which files are safe to overwrite vs. which need a manual merge.
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CLAUDE.md # Master configuration
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.claude/
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settings.json # Hooks, permissions, safety rules
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agents/ # 48 agent definitions (markdown + YAML frontmatter)
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skills/ # 70 slash commands (subdirectory per skill)
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agents/ # 49 agent definitions (markdown + YAML frontmatter)
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skills/ # 72 slash commands (subdirectory per skill)
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hooks/ # 12 hook scripts (bash, cross-platform)
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rules/ # 11 path-scoped coding standards
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statusline.sh # Status line script (context%, model, stage, epic breadcrumb)
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@ -286,6 +288,23 @@ Tested on **Windows 10** with Git Bash. All hooks use POSIX-compatible patterns
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---
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## Supporting This Project
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Claude Code Game Studios is free and open source. If it saves you time or helps you ship your game, consider supporting continued development:
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<p>
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<a href="https://www.buymeacoffee.com/donchitos3"><img src="https://img.shields.io/badge/Buy%20Me%20a%20Coffee-FFDD00?style=for-the-badge&logo=buy-me-a-coffee&logoColor=black" alt="Buy Me a Coffee"></a>
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<a href="https://github.com/sponsors/Donchitos"><img src="https://img.shields.io/badge/GitHub%20Sponsors-ea4aaa?style=for-the-badge&logo=githubsponsors&logoColor=white" alt="GitHub Sponsors"></a>
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</p>
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- **[Buy Me a Coffee](https://www.buymeacoffee.com/donchitos3)** — one-time support
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- **[GitHub Sponsors](https://github.com/sponsors/Donchitos)** — recurring support through GitHub
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Sponsorships help fund time spent maintaining skills, adding new agents, keeping up with Claude Code and engine API changes, and responding to community issues.
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---
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*Built for Claude Code. Maintained and extended — contributions welcome via [GitHub Discussions](https://github.com/Donchitos/Claude-Code-Game-Studios/discussions).*
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## License
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