stride/samples/Input/GravitySensor/GravitySensor.Game/BallScript.cs
2021-04-19 12:49:55 +09:00

16 lines
634 B
C#

// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Animations;
using Stride.Engine;
namespace GravitySensor
{
public class BallScript : StartupScript
{
public override void Start()
{
var sprite = Entity.Get<SpriteComponent>();
SpriteAnimation.Play(sprite, 0, sprite.SpriteProvider.SpritesCount - 1, AnimationRepeatMode.LoopInfinite, 2);
}
}
}