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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
2018-06-19 09:06:54 +00:00
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
2020-04-14 14:37:41 +00:00
using Stride.Animations ;
using Stride.Engine ;
2018-06-19 09:06:54 +00:00
namespace GravitySensor
{
public class BallScript : StartupScript
{
public override void Start ( )
{
var sprite = Entity . Get < SpriteComponent > ( ) ;
SpriteAnimation . Play ( sprite , 0 , sprite . SpriteProvider . SpritesCount - 1 , AnimationRepeatMode . LoopInfinite , 2 ) ;
}
}
}