// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. using Stride.Animations; using Stride.Engine; namespace GravitySensor { public class BallScript : StartupScript { public override void Start() { var sprite = Entity.Get(); SpriteAnimation.Play(sprite, 0, sprite.SpriteProvider.SpritesCount - 1, AnimationRepeatMode.LoopInfinite, 2); } } }