diff --git a/CCGS Skill Testing Framework/CLAUDE.md b/CCGS Skill Testing Framework/CLAUDE.md index b326690..f3fe49b 100644 --- a/CCGS Skill Testing Framework/CLAUDE.md +++ b/CCGS Skill Testing Framework/CLAUDE.md @@ -52,7 +52,7 @@ directors → creative-director, technical-director, producer, art-director leads → lead-programmer, narrative-director, audio-director, ux-designer, qa-lead, release-manager, localization-lead specialists → gameplay-programmer, engine-programmer, ui-programmer, - tools-programmer, network-programmer, ml-engineer, ai-programmer, + tools-programmer, network-programmer, ai-programmer, level-designer, sound-designer, technical-artist godot → godot-specialist, godot-gdscript-specialist, godot-csharp-specialist, godot-shader-specialist, godot-gdextension-specialist @@ -60,9 +60,8 @@ unity → unity-specialist, unity-ui-specialist, unity-shader-specialist, unity-dots-specialist, unity-addressables-specialist unreal → unreal-specialist, ue-gas-specialist, ue-replication-specialist, ue-umg-specialist, ue-blueprint-specialist -operations → devops-engineer, deployment-engineer, database-admin, - security-engineer, performance-analyst, analytics-engineer, - community-manager +operations → devops-engineer, security-engineer, performance-analyst, + analytics-engineer, community-manager creative → writer, world-builder, game-designer, economy-designer, systems-designer, prototyper ``` diff --git a/CCGS Skill Testing Framework/README.md b/CCGS Skill Testing Framework/README.md index 5b074e4..82c4476 100644 --- a/CCGS Skill Testing Framework/README.md +++ b/CCGS Skill Testing Framework/README.md @@ -109,11 +109,11 @@ All testing is driven by two skills already in the framework: |------|--------| | `directors` | creative-director, technical-director, producer, art-director | | `leads` | lead-programmer, narrative-director, audio-director, ux-designer, qa-lead, release-manager, localization-lead | -| `specialists` | gameplay-programmer, engine-programmer, ui-programmer, tools-programmer, network-programmer, ml-engineer, ai-programmer, level-designer, sound-designer, technical-artist | +| `specialists` | gameplay-programmer, engine-programmer, ui-programmer, tools-programmer, network-programmer, ai-programmer, level-designer, sound-designer, technical-artist | | `godot` | godot-specialist, godot-gdscript-specialist, godot-csharp-specialist, godot-shader-specialist, godot-gdextension-specialist | | `unity` | unity-specialist, unity-ui-specialist, unity-shader-specialist, unity-dots-specialist, unity-addressables-specialist | | `unreal` | unreal-specialist, ue-gas-specialist, ue-replication-specialist, ue-umg-specialist, ue-blueprint-specialist | -| `operations` | devops-engineer, deployment-engineer, database-admin, security-engineer, performance-analyst, analytics-engineer, community-manager | +| `operations` | devops-engineer, security-engineer, performance-analyst, analytics-engineer, community-manager | | `creative` | writer, world-builder, game-designer, economy-designer, systems-designer, prototyper | --- diff --git a/README.md b/README.md index 682f9de..88b5c1b 100644 --- a/README.md +++ b/README.md @@ -3,18 +3,19 @@

Turn a single Claude Code session into a full game development studio.
- 49 agents. 70 skills. One coordinated AI team. + 49 agents. 72 skills. One coordinated AI team.

MIT License 49 Agents - 70 Skills + 72 Skills 12 Hooks 11 Rules Built for Claude Code - Ko-fi + Buy Me a Coffee + GitHub Sponsors

--- @@ -23,7 +24,7 @@ Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?" -**Claude Code Game Studios** solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 48 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates. +**Claude Code Game Studios** solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 49 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates. The result: you still make every decision, but now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch. @@ -42,6 +43,7 @@ The result: you still make every decision, but now you have a team that asks the - [Customization](#customization) - [Platform Support](#platform-support) - [Community](#community) +- [Supporting This Project](#supporting-this-project) - [License](#license) --- @@ -51,7 +53,7 @@ The result: you still make every decision, but now you have a team that asks the | Category | Count | Description | |----------|-------|-------------| | **Agents** | 49 | Specialized subagents across design, programming, art, audio, narrative, QA, and production | -| **Skills** | 70 | Slash commands for every workflow phase (`/start`, `/design-system`, `/create-epics`, `/create-stories`, `/dev-story`, `/story-done`, etc.) | +| **Skills** | 72 | Slash commands for every workflow phase (`/start`, `/design-system`, `/create-epics`, `/create-stories`, `/dev-story`, `/story-done`, etc.) | | **Hooks** | 12 | Automated validation on commits, pushes, asset changes, session lifecycle, agent audit trail, and gap detection | | **Rules** | 11 | Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more | | **Templates** | 39 | Document templates for GDDs, UX specs, ADRs, sprint plans, HUD design, accessibility, and more | @@ -92,7 +94,7 @@ The template includes agent sets for all three major engines. Use the set that m ## Slash Commands -Type `/` in Claude Code to access all 70 skills: +Type `/` in Claude Code to access all 72 skills: **Onboarding & Navigation** `/start` `/help` `/project-stage-detect` `/setup-engine` `/adopt` @@ -173,8 +175,8 @@ versions, and which files are safe to overwrite vs. which need a manual merge. CLAUDE.md # Master configuration .claude/ settings.json # Hooks, permissions, safety rules - agents/ # 48 agent definitions (markdown + YAML frontmatter) - skills/ # 70 slash commands (subdirectory per skill) + agents/ # 49 agent definitions (markdown + YAML frontmatter) + skills/ # 72 slash commands (subdirectory per skill) hooks/ # 12 hook scripts (bash, cross-platform) rules/ # 11 path-scoped coding standards statusline.sh # Status line script (context%, model, stage, epic breadcrumb) @@ -286,6 +288,23 @@ Tested on **Windows 10** with Git Bash. All hooks use POSIX-compatible patterns --- +## Supporting This Project + +Claude Code Game Studios is free and open source. If it saves you time or helps you ship your game, consider supporting continued development: + +

+ Buy Me a Coffee +   + GitHub Sponsors +

+ +- **[Buy Me a Coffee](https://www.buymeacoffee.com/donchitos3)** — one-time support +- **[GitHub Sponsors](https://github.com/sponsors/Donchitos)** — recurring support through GitHub + +Sponsorships help fund time spent maintaining skills, adding new agents, keeping up with Claude Code and engine API changes, and responding to community issues. + +--- + *Built for Claude Code. Maintained and extended — contributions welcome via [GitHub Discussions](https://github.com/Donchitos/Claude-Code-Game-Studios/discussions).* ## License