stride/samples/Input/GravitySensor/GravitySensor.Game/BounceScript.cs
2018-06-19 18:07:32 +09:00

20 lines
686 B
C#

// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Xenko.Engine;
namespace GravitySensor
{
/// <summary>
/// This script will set the restitution of each rigidbody element to 1.0f to allow the entity to bounce
/// </summary>
public class BounceScript : StartupScript
{
public override void Start()
{
foreach (var physicsElement in Entity.GetAll<PhysicsComponent>())
{
physicsElement.Restitution = 0.9f;
}
}
}
}