// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. using Xenko.Engine; namespace GravitySensor { /// /// This script will set the restitution of each rigidbody element to 1.0f to allow the entity to bounce /// public class BounceScript : StartupScript { public override void Start() { foreach (var physicsElement in Entity.GetAll()) { physicsElement.Restitution = 0.9f; } } } }