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https://github.com/stride3d/stride
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32 lines
1.3 KiB
Text
32 lines
1.3 KiB
Text
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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namespace Stride.Rendering
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{
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partial effect ParticleCustomEffect
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{
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// Use the ParticleBaseKeys for constant attributes, defined in the game engine
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using params ParticleBaseKeys;
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// Use the ParticleCustomShaderKeys for constant attributes, defined in this project
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using params ParticleCustomShaderKeys;
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// Inherit from the ParticleBaseEffect.sdfx, defined in the game engine
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mixin ParticleBaseEffect;
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// Use the ParticleCustomShader.sdsl, defined in this project
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mixin ParticleCustomShader;
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// If the user-defined effect for the baseColor is not null use it
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if (ParticleCustomShaderKeys.BaseColor != null)
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{
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mixin compose baseColor = ParticleCustomShaderKeys.BaseColor;
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}
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// If the user-defined effect for the baseIntensity (alpha) is not null use it
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if (ParticleCustomShaderKeys.BaseIntensity != null)
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{
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mixin compose baseIntensity = ParticleCustomShaderKeys.BaseIntensity;
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}
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};
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}
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