// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. namespace Stride.Rendering { partial effect ParticleCustomEffect { // Use the ParticleBaseKeys for constant attributes, defined in the game engine using params ParticleBaseKeys; // Use the ParticleCustomShaderKeys for constant attributes, defined in this project using params ParticleCustomShaderKeys; // Inherit from the ParticleBaseEffect.sdfx, defined in the game engine mixin ParticleBaseEffect; // Use the ParticleCustomShader.sdsl, defined in this project mixin ParticleCustomShader; // If the user-defined effect for the baseColor is not null use it if (ParticleCustomShaderKeys.BaseColor != null) { mixin compose baseColor = ParticleCustomShaderKeys.BaseColor; } // If the user-defined effect for the baseIntensity (alpha) is not null use it if (ParticleCustomShaderKeys.BaseIntensity != null) { mixin compose baseIntensity = ParticleCustomShaderKeys.BaseIntensity; } }; }