stride/samples/Graphics/AnimatedModel/Assets/Shared/EffectCompileLog.sdeffectlog
2020-04-14 16:37:41 +02:00

470 lines
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Text

---
!EffectCompileRequest
EffectName: StrideForwardShadingEffect
UsedParameters:
Material.HasSkinningPosition: true
Material.HasSkinningNormal: true
Material.HasSkinningTangent: false
Material.SkinningMaxBones: 56
Material.PixelStageSurfaceShaders: !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceArray
Compositions:
layers: !ShaderArraySource
Values:
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceDiffuse
Compositions:
diffuseMap: !ShaderClassSource
ClassName: ComputeColorConstantColorLink
GenericArguments: [Material.DiffuseValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceNormalMap
GenericArguments: [false, true]
Compositions:
normalMap: !ShaderClassSource
ClassName: ComputeColorTextureScaledOffsetDynamicSampler
GenericArguments: [Material.NormalMap, TEXCOORD0, Material.Sampler.i0, rgba, Material.TextureScale, Material.TextureOffset]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceGlossinessMap
GenericArguments: [false]
Compositions:
glossinessMap: !ShaderClassSource
ClassName: ComputeColorConstantFloatLink
GenericArguments: [Material.GlossinessValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceMetalness
Compositions:
metalnessMap: !ShaderClassSource
ClassName: ComputeColorConstantFloatLink
GenericArguments: [Material.MetalnessValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceLightingAndShading
Compositions:
surfaces: !ShaderArraySource
Values:
- !ShaderClassSource
ClassName: MaterialSurfaceShadingDiffuseLambert
GenericArguments: [false]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceShadingSpecularMicrofacet
Compositions:
environmentFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetEnvironmentGGXLUT
fresnelFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetFresnelSchlick
geometricShadowingFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetVisibilitySmithSchlickGGX
normalDistributionFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetNormalDistributionGGX
Material.PixelStageStreamInitializer: !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialStream
- !ShaderClassSource
ClassName: MaterialPixelShadingStream
Material.HasNormalMap: true
Lighting.DirectLightGroups:
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: LightDirectionalGroup
GenericArguments: [2]
Lighting.EnvironmentLights:
- !ShaderClassSource
ClassName: LightSimpleAmbient
StrideEffectBase.RenderTargetExtensions: !ShaderMixinSource
Macros:
- Name: STRIDE_RENDER_TARGET_COUNT
Definition: 1
- Name: STRIDE_MULTISAMPLE_COUNT
Definition: 1
---
!EffectCompileRequest
EffectName: StrideForwardShadingEffect
UsedParameters:
Material.HasSkinningPosition: true
Material.HasSkinningNormal: true
Material.HasSkinningTangent: false
Material.SkinningMaxBones: 56
Material.PixelStageSurfaceShaders: !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceArray
Compositions:
layers: !ShaderArraySource
Values:
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceDiffuse
Compositions:
diffuseMap: !ShaderClassSource
ClassName: ComputeColorConstantColorLink
GenericArguments: [Material.DiffuseValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceGlossinessMap
GenericArguments: [false]
Compositions:
glossinessMap: !ShaderClassSource
ClassName: ComputeColorConstantFloatLink
GenericArguments: [Material.GlossinessValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceMetalness
Compositions:
metalnessMap: !ShaderClassSource
ClassName: ComputeColorConstantFloatLink
GenericArguments: [Material.MetalnessValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceLightingAndShading
Compositions:
surfaces: !ShaderArraySource
Values:
- !ShaderClassSource
ClassName: MaterialSurfaceShadingDiffuseLambert
GenericArguments: [false]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceShadingSpecularMicrofacet
Compositions:
environmentFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetEnvironmentGGXLUT
fresnelFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetFresnelSchlick
geometricShadowingFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetVisibilitySmithSchlickGGX
normalDistributionFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetNormalDistributionGGX
Material.PixelStageStreamInitializer: !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialStream
- !ShaderClassSource
ClassName: MaterialPixelShadingStream
Lighting.DirectLightGroups:
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: LightDirectionalGroup
GenericArguments: [2]
Lighting.EnvironmentLights:
- !ShaderClassSource
ClassName: LightSimpleAmbient
StrideEffectBase.RenderTargetExtensions: !ShaderMixinSource
Macros:
- Name: STRIDE_RENDER_TARGET_COUNT
Definition: 1
- Name: STRIDE_MULTISAMPLE_COUNT
Definition: 1
---
!EffectCompileRequest
EffectName: StrideForwardShadingEffect
UsedParameters:
Material.HasSkinningPosition: true
Material.HasSkinningNormal: true
Material.HasSkinningTangent: false
Material.SkinningMaxBones: 56
Material.PixelStageSurfaceShaders: !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceArray
Compositions:
layers: !ShaderArraySource
Values:
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceDiffuse
Compositions:
diffuseMap: !ShaderClassSource
ClassName: ComputeColorConstantColorLink
GenericArguments: [Material.DiffuseValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceGlossinessMap
GenericArguments: [false]
Compositions:
glossinessMap: !ShaderClassSource
ClassName: ComputeColorConstantFloatLink
GenericArguments: [Material.GlossinessValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceMetalness
Compositions:
metalnessMap: !ShaderClassSource
ClassName: ComputeColorConstantFloatLink
GenericArguments: [Material.MetalnessValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceSetStreamFromComputeColor
GenericArguments: [matAmbientOcclusion, r]
Compositions:
computeColorSource: !ShaderClassSource
ClassName: ComputeColorConstantFloatLink
GenericArguments: [Material.AmbientOcclusionValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceSetStreamFromComputeColor
GenericArguments: [matAmbientOcclusionDirectLightingFactor, r]
Compositions:
computeColorSource: !ShaderClassSource
ClassName: ComputeColorConstantFloatLink
GenericArguments: [Material.AmbientOcclusionDirectLightingFactorValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceSetStreamFromComputeColor
GenericArguments: [matCavity, r]
Compositions:
computeColorSource: !ShaderClassSource
ClassName: ComputeColorConstantFloatLink
GenericArguments: [Material.CavityValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceSetStreamFromComputeColor
GenericArguments: [matCavityDiffuse, r]
Compositions:
computeColorSource: !ShaderClassSource
ClassName: ComputeColorConstantFloatLink
GenericArguments: [Material.CavityDiffuseValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceSetStreamFromComputeColor
GenericArguments: [matCavitySpecular, r]
Compositions:
computeColorSource: !ShaderClassSource
ClassName: ComputeColorConstantFloatLink
GenericArguments: [Material.CavitySpecularValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceLightingAndShading
Compositions:
surfaces: !ShaderArraySource
Values:
- !ShaderClassSource
ClassName: MaterialSurfaceShadingDiffuseLambert
GenericArguments: [false]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceShadingSpecularMicrofacet
Compositions:
environmentFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetEnvironmentGGXLUT
fresnelFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetFresnelSchlick
geometricShadowingFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetVisibilitySmithSchlickGGX
normalDistributionFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetNormalDistributionGGX
Material.PixelStageStreamInitializer: !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialStream
- !ShaderClassSource
ClassName: MaterialPixelShadingStream
Lighting.DirectLightGroups:
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: LightDirectionalGroup
GenericArguments: [2]
Lighting.EnvironmentLights:
- !ShaderClassSource
ClassName: LightSimpleAmbient
StrideEffectBase.RenderTargetExtensions: !ShaderMixinSource
Macros:
- Name: STRIDE_RENDER_TARGET_COUNT
Definition: 1
- Name: STRIDE_MULTISAMPLE_COUNT
Definition: 1
---
!EffectCompileRequest
EffectName: StrideForwardShadingEffect
UsedParameters:
Material.HasSkinningPosition: true
Material.HasSkinningNormal: true
Material.HasSkinningTangent: false
Material.SkinningMaxBones: 56
Material.PixelStageSurfaceShaders: !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceArray
Compositions:
layers: !ShaderArraySource
Values:
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceDiffuse
Compositions:
diffuseMap: !ShaderClassSource
ClassName: ComputeColorConstantColorLink
GenericArguments: [Material.DiffuseValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceGlossinessMap
GenericArguments: [false]
Compositions:
glossinessMap: !ShaderClassSource
ClassName: ComputeColorConstantFloatLink
GenericArguments: [Material.GlossinessValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceMetalness
Compositions:
metalnessMap: !ShaderClassSource
ClassName: ComputeColorConstantFloatLink
GenericArguments: [Material.MetalnessValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceSetStreamFromComputeColor
GenericArguments: [matEmissive, rgba]
Compositions:
computeColorSource: !ShaderClassSource
ClassName: ComputeColorConstantColorLink
GenericArguments: [Material.EmissiveValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceSetStreamFromComputeColor
GenericArguments: [matEmissiveIntensity, r]
Compositions:
computeColorSource: !ShaderClassSource
ClassName: ComputeColorConstantFloatLink
GenericArguments: [Material.EmissiveIntensity]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceLightingAndShading
Compositions:
surfaces: !ShaderArraySource
Values:
- !ShaderClassSource
ClassName: MaterialSurfaceShadingDiffuseLambert
GenericArguments: [false]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceShadingSpecularMicrofacet
Compositions:
environmentFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetEnvironmentGGXLUT
fresnelFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetFresnelSchlick
geometricShadowingFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetVisibilitySmithSchlickGGX
normalDistributionFunction: !ShaderClassSource
ClassName: MaterialSpecularMicrofacetNormalDistributionGGX
- !ShaderClassSource
ClassName: MaterialSurfaceEmissiveShading
GenericArguments: [false]
Material.PixelStageStreamInitializer: !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialStream
- !ShaderClassSource
ClassName: MaterialPixelShadingStream
Lighting.DirectLightGroups:
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: LightDirectionalGroup
GenericArguments: [2]
Lighting.EnvironmentLights:
- !ShaderClassSource
ClassName: LightSimpleAmbient
StrideEffectBase.RenderTargetExtensions: !ShaderMixinSource
Macros:
- Name: STRIDE_RENDER_TARGET_COUNT
Definition: 1
- Name: STRIDE_MULTISAMPLE_COUNT
Definition: 1
---
!EffectCompileRequest
EffectName: StrideForwardShadingEffect
UsedParameters:
Material.HasSkinningPosition: true
Material.HasSkinningNormal: true
Material.HasSkinningTangent: false
Material.SkinningMaxBones: 56
Material.PixelStageSurfaceShaders: !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceArray
Compositions:
layers: !ShaderArraySource
Values:
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceDiffuse
Compositions:
diffuseMap: !ShaderClassSource
ClassName: ComputeColorConstantColorLink
GenericArguments: [Material.DiffuseValue]
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialSurfaceLightingAndShading
Compositions:
surfaces: !ShaderArraySource
Values:
- !ShaderClassSource
ClassName: MaterialSurfaceShadingDiffuseLambert
GenericArguments: [false]
Material.PixelStageStreamInitializer: !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: MaterialStream
- !ShaderClassSource
ClassName: MaterialPixelShadingStream
Lighting.DirectLightGroups:
- !ShaderMixinSource
Mixins:
- !ShaderClassSource
ClassName: LightDirectionalGroup
GenericArguments: [2]
Lighting.EnvironmentLights:
- !ShaderClassSource
ClassName: LightSimpleAmbient
StrideEffectBase.RenderTargetExtensions: !ShaderMixinSource
Macros:
- Name: STRIDE_RENDER_TARGET_COUNT
Definition: 1
- Name: STRIDE_MULTISAMPLE_COUNT
Definition: 1
---
!EffectCompileRequest
EffectName: BackgroundShader
UsedParameters: {}