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https://github.com/stride3d/stride
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End-to-end screenshot regression pipeline for samples. * Stride.Games.AutoTesting harness — drives input, captures PNGs, writes done.json. * In-proc LPIPS-AlexNet comparator + optional Claude-vision fallback for non-deterministic frames. * xunit Theory wrapper discovers fixtures from tests/samples/*.cs and runs regen + build + launch + compare per sample. * GH Actions matrix: D3D11 gating, D3D12/Vulkan best-effort (Vulkan via Lavapipe), daily schedule + manual update-baselines workflow. |
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| .. | ||
| Animations | ||
| Materials | ||
| Models | ||
| Textures | ||
| EffectCompileLog.sdeffectlog | ||
| Font.sdfnt | ||
| GameSettings.sdgamesettings | ||
| GraphicsCompositor.sdgfxcomp | ||
| Page.sduipage | ||
| RenderTexture.sdrendertex | ||
| Scene.sdscene | ||
| StrideBackground.sdtex | ||