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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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using Stride.Core.Mathematics ;
using Stride.Graphics ;
using Stride.Shaders ;
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//namespace Stride.Rendering
namespace Stride.Rendering
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{
public partial class ParticleCustomShaderKeys
{
public static readonly PermutationParameterKey < ShaderSource > BaseColor = ParameterKeys . NewPermutation < ShaderSource > ( ) ;
public static readonly ObjectParameterKey < Texture > EmissiveMap = ParameterKeys . NewObject < Texture > ( ) ;
public static readonly ValueParameterKey < Color4 > EmissiveValue = ParameterKeys . NewValue < Color4 > ( ) ;
public static readonly PermutationParameterKey < ShaderSource > BaseIntensity = ParameterKeys . NewPermutation < ShaderSource > ( ) ;
public static readonly ObjectParameterKey < Texture > IntensityMap = ParameterKeys . NewObject < Texture > ( ) ;
public static readonly ValueParameterKey < float > IntensityValue = ParameterKeys . NewValue < float > ( ) ;
}
}