// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. using Stride.Core.Mathematics; using Stride.Graphics; using Stride.Shaders; //namespace Stride.Rendering namespace Stride.Rendering { public partial class ParticleCustomShaderKeys { public static readonly PermutationParameterKey BaseColor = ParameterKeys.NewPermutation(); public static readonly ObjectParameterKey EmissiveMap = ParameterKeys.NewObject(); public static readonly ValueParameterKey EmissiveValue = ParameterKeys.NewValue(); public static readonly PermutationParameterKey BaseIntensity = ParameterKeys.NewPermutation(); public static readonly ObjectParameterKey IntensityMap = ParameterKeys.NewObject(); public static readonly ValueParameterKey IntensityValue = ParameterKeys.NewValue(); } }