mirror of
https://github.com/lobehub/lobehub
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* v2 init
* chore: update eslint suppressions and package dependencies
- Removed several eslint suppressions related to array sorting and reversing from eslint-suppressions.json to clean up the configuration.
- Updated @lobehub/lint package version from 2.0.0-beta.6 to 2.0.0-beta.7 in package.json for improvements and bug fixes.
- Made minor formatting adjustments in vitest.config.mts and various SKILL.md files for better readability and consistency.
Signed-off-by: Innei <tukon479@gmail.com>
* fix: clean up import statements and formatting
- Removed unnecessary whitespace in replaceComponentImports.ts for improved readability.
- Standardized import statements in contextEngineering.ts and createAgentExecutors.ts by adding missing spaces for consistency.
Signed-off-by: Innei <tukon479@gmail.com>
* chore: update eslint suppressions and clean up code formatting
* 🐛 fix: use vi.hoisted for mock variable initialization
Fix TDZ error in persona service test by using vi.hoisted() to ensure
mock variables are available when vi.mock factory runs.
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Signed-off-by: Innei <tukon479@gmail.com>
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966 B
| title | impact | impactDescription | tags |
|---|---|---|---|
| Conditional Module Loading | HIGH | loads large data only when needed | bundle, conditional-loading, lazy-loading |
Conditional Module Loading
Load large data or modules only when a feature is activated.
Example (lazy-load animation frames):
function AnimationPlayer({
enabled,
setEnabled,
}: {
enabled: boolean;
setEnabled: React.Dispatch<React.SetStateAction<boolean>>;
}) {
const [frames, setFrames] = useState<Frame[] | null>(null);
useEffect(() => {
if (enabled && !frames && typeof window !== 'undefined') {
import('./animation-frames.js')
.then((mod) => setFrames(mod.frames))
.catch(() => setEnabled(false));
}
}, [enabled, frames, setEnabled]);
if (!frames) return <Skeleton />;
return <Canvas frames={frames} />;
}
The typeof window !== 'undefined' check prevents bundling this module for SSR, optimizing server bundle size and build speed.