fleet/articles/gaming-technology-company.md
Eric b1ea2121da
Website: Add "About Fleet" section to case study article template page. (#43086)
Closes https://github.com/fleetdm/fleet/issues/41798


Changes:
- Added an "About Fleet" section to the case study article template
page.
- Removed the "About Fleet" sections from case study articles.



FYI @irenareedy: After this change is merged, you will not need to
include an "About Fleet" section on new case study articles.
2026-04-06 17:28:36 -05:00

1.8 KiB

Gaming technology company runs GitOps-driven device management on-prem

A global gaming technology company managing over 1,600 endpoints required an automation-first solution to maintain rapid growth and operational resilience.

At a glance

  • Endpoints: 1642 (Mac, Windows, Linux, Mobile).
  • Primary requirement: On-premise hosting and GitOps workflows.
  • Key integrations: GitHub Actions.
  • Previous solution: Jamf and JumpCloud.

The challenge

Their previous tools had limited GitOps integration and cumbersome workflows that didn't scale. They faced significant "blind spots" with Linux servers and remote laptops before implementing Fleet.

The solution

The team chose Fleet for its GitOps-based automation, which enables a level of repeatability and accountability not possible with UI-heavy tools. Self-hosting provided the total infrastructure control they required.

The results

  • Version automation: macOS version string updates are now automated via GitHub Actions.
  • Lean IT staff: by reducing manual configurations, they maintain a lean IT staff focused on high-value security projects.
  • Dynamic enforcement: real-time telemetry and automated policies have accelerated vulnerability response times dramatically.