Product Design: when we reach capacity (#28330)

@eugkuo and I realized it's important to design further out than 1
sprint. Even when we reach capacity. To do this, we can convert user
stories on the drafting board to air guitars.
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Noah Talerman 2025-04-17 11:24:09 -04:00 committed by GitHub
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@ -80,6 +80,7 @@ Additionally:
- If the story has a requester and the title and/or description change during drafting (scope change), notify the requester. The customer DRI should confirm that the updated scope still meets the requester's needs.
- Each [product group](https://fleetdm.com/handbook/company/product-groups#current-product-groups) stops drafting once they reach engineering capacity for the upcoming engineering sprint. This way, we avoid creating a backlog which causes us to spend time updating soon-to-be stale designs. It's up to the product group's Product Designer to stop drafting and shift their focus to the following tasks:
- Wireframing for air guitars. This way, we can see further ahead and make better design and engineering decisions.
- Dogfooding: pick up any issues in the "New requests" or "Ready" column on the 🍽️ Dogfood board
- Run back through the test plan for unestimated user stories and make sure they're as good as we think they are
- Go through the Fleet UI and look for bad/inconsistent text