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Product Design: when we reach capacity (#28330)
@eugkuo and I realized it's important to design further out than 1 sprint. Even when we reach capacity. To do this, we can convert user stories on the drafting board to air guitars.
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@ -80,6 +80,7 @@ Additionally:
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- If the story has a requester and the title and/or description change during drafting (scope change), notify the requester. The customer DRI should confirm that the updated scope still meets the requester's needs.
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- Each [product group](https://fleetdm.com/handbook/company/product-groups#current-product-groups) stops drafting once they reach engineering capacity for the upcoming engineering sprint. This way, we avoid creating a backlog which causes us to spend time updating soon-to-be stale designs. It's up to the product group's Product Designer to stop drafting and shift their focus to the following tasks:
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- Wireframing for air guitars. This way, we can see further ahead and make better design and engineering decisions.
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- Dogfooding: pick up any issues in the "New requests" or "Ready" column on the 🍽️ Dogfood board
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- Run back through the test plan for unestimated user stories and make sure they're as good as we think they are
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- Go through the Fleet UI and look for bad/inconsistent text
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