From b7ac7afafc902a3d50e648aabf3d1a23a97798ef Mon Sep 17 00:00:00 2001 From: Noah Talerman <47070608+noahtalerman@users.noreply.github.com> Date: Thu, 17 Apr 2025 11:24:09 -0400 Subject: [PATCH] Product Design: when we reach capacity (#28330) @eugkuo and I realized it's important to design further out than 1 sprint. Even when we reach capacity. To do this, we can convert user stories on the drafting board to air guitars. --- handbook/product-design/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/handbook/product-design/README.md b/handbook/product-design/README.md index f0f710e8a3..83cf9119ca 100644 --- a/handbook/product-design/README.md +++ b/handbook/product-design/README.md @@ -80,6 +80,7 @@ Additionally: - If the story has a requester and the title and/or description change during drafting (scope change), notify the requester. The customer DRI should confirm that the updated scope still meets the requester's needs. - Each [product group](https://fleetdm.com/handbook/company/product-groups#current-product-groups) stops drafting once they reach engineering capacity for the upcoming engineering sprint. This way, we avoid creating a backlog which causes us to spend time updating soon-to-be stale designs. It's up to the product group's Product Designer to stop drafting and shift their focus to the following tasks: + - Wireframing for air guitars. This way, we can see further ahead and make better design and engineering decisions. - Dogfooding: pick up any issues in the "New requests" or "Ready" column on the 🍽️ Dogfood board - Run back through the test plan for unestimated user stories and make sure they're as good as we think they are - Go through the Fleet UI and look for bad/inconsistent text