Currently, when using `provideAnimationsAsync`, Angular uses `AnimationRenderer`
as the renderer. When the root view is removed, the `AnimationRenderer` defers the actual
work to the `TransitionAnimationEngine` to do this, and the `TransitionAnimationEngine`
doesn't actually remove the DOM node, but just calls `markElementAsRemoved()`.
The actual DOM node is not removed until `TransitionAnimationEngine` "flushes".
Unfortunately, though, that "flush" will never happen, since the root view is being
destroyed and there will be no more flushes.
This commit adds `flush()` call when the root view is being destroyed.
PR Close#53033
`provideLazyLoadedAnimations()` returns providers which allow the lazy loading of the animation module.
Lazy loading of the animation code can shave off up to 16KB gzipped of the main bundle.
PR Close#50738
`platform-browser` tests now run in ESM and with `.mjs` output, so
the build targets and tests need to be updated.
Here we change the `zone_event_unpatched` script to include the
`.init` suffix that will be picked up by `spec_bundle`.
Also some circular dependency tests are updated to refer to the
`.mjs` files.
PR Close#48521
Since we generate a `.mjs` file as entry-point for jasmine tests,
a couple of issues prevented the transitive dependencies from
bootstrap targets to be brought in (causing resolution errors):
1. The `_files` (previously `_esm2015`) targets are no longer needed,
and they also miss all the information on runfiles.
2. The aspect for computing linker mappings does not respect the
`bootstrap` attribute from the `spec_entrypoint` so we manually
add the extract ESM output targets (this rule works with the aspect
and forwards linker mappings).
PR Close#48521
For every `ts_library` target we expose a shorthand that grants
access to the JS files because `DefaultInfo` of a ts library
only exposes the `.d.ts` files.
We rename this away from `es2015` since in practice it's a much
higher target these days. Additionally we no longer use the devmode
output but rather use the prodmode output which has the explicit
`.mjs` output- compatible with ESM.
PR Close#48521
This commit adds the following functions to the public API:
- provideAnimations
- provideNoopAnimations
The goal of those functions is to return a set of providers required to setup animations in an application. The functions are useful when the `bootstrapApplication` function is used to bootstrap an app. The functions allow to avoid the need to import `BrowserAnimationsModule` and `BrowserNoopAnimationsModule` NgModules.
PR Close#46793
Currently, when importing `BrowserAnimationsModule`, Angular provides
`AnimationRendererFactory` as the `RendererFactory2`. The `AnimationRendererFactory`
relies on the `AnimationEngine`. The `AnimationEngine` may be created earlier than the
`ApplicationRef` (e.g. if it's requested within the `APP_INITIALIZER` before the `ApplicationRef`
is created). This means that Angular will add the `AnimationEngine` to `R3Injector.onDestroy`
before the `ApplicationRef`. The `R3Injector` will call `ngOnDestroy()` on the `AnimationEngine`
before the `ApplicationRef`, which means the `flush()` will be called earlier before views are destroyed.
PR Close#45108
PR Close#45143
in the animation players, make sure than upon reset the
_onStartFns and _onDoneFns are also re-applied so that
they can be called again after resetting the animation
also set the noop animation player's _finished to false
when the player resets (needed to make sure that the _onDoneFns
get called)
resolves#26630
PR Close#46364
Updates us to version 4.0 of Jasmine and fixes some errors that were the result of us depending upon deprecated APIs. We need to do this both to stay up to date and because it was going to break eventually, because one of the Bazel packages was logging a deprecation warning that version 4.0 was required.
There were also some cases where the state of `ngDevMode` had started leaking out between tests.
PR Close#45558
Updates us to version 4.0 of Jasmine and fixes some errors that were the result of us depending upon deprecated APIs. We need to do this both to stay up to date and because it was going to break eventually, because one of the Bazel packages was logging a deprecation warning that version 4.0 was required.
There were also some cases where the state of `ngDevMode` had started leaking out between tests.
PR Close#45558
To make our test output i.e. devmode output more aligned
with what we produce in the NPM packages, or to be more
aligned with what Angular applications will usually consume,
the devmode output is switched from ES5 to ES2015.
Additionally various tsconfigs (outside of Bazel) have been
updated to match with the other parts of the build. The rules
are:
ES2015 for test configurations, ES2020 for actual code that will
end up being shipped (this includes the IDE-only tsconfigs).
PR Close#44505
This commit removes special functions that were used to run tests in ViewEngine or Ivy only.
Since ViewEngine is deprecated and we no longer run ViewEngine tests on CI, we can cleanup
those special helpers and ViewEngine-only tests.
PR Close#44120
Fix various typos and also improve sentences (by making them more clear
or grammatically correct) present in comments inside the animations package
PR Close#44203
This commit fixes the state of variable _started on call of reset method.
Earlier behaviour was on call of `reset()` method we are not setting back
`_started` flag's value to false and it created various issue for end user
which were expecting this behaviour as per name of method.
We provided end user `reset()` method, but it was empty method and on call
of it wasn't doing anything. As end user/developer were not able to
reuse animation not animation after call of reset method.
In this PR on call of `reset()` method we are setting flag `_started` value to false
which can be accessed by `hasStarted()`.
Resolves#18140
PR Close#41608
Currently, when importing `BrowserAnimationsModule`, Angular uses `AnimationRenderer`
as the renderer. When the root view is removed, the `AnimationRenderer` defers the actual
work to the `TransitionAnimationEngine` to do this, and the `TransitionAnimationEngine`
doesn't actually remove the DOM node, but just calls `markElementAsRemoved()`.
The actual DOM node is not removed until `TransitionAnimationEngine` "flushes".
Unfortunately, though, that "flush" will never happen, since the root view is being
destroyed and there will be no more flushes.
This commit adds `flush()` call when the root view is being destroyed.
BREAKING CHANGE:
DOM elements are now correctly removed when the root view is removed.
If you are using SSR and use the app's HTML for rendering, you will need
to ensure that you save the HTML to a variable before destorying the
app.
It is also possible that tests could be accidentally relying on the old behavior by
trying to find an element that was not removed in a previous test. If
this is the case, the failing tests should be updated to ensure they
have proper setup code which initializes elements they rely on.
PR Close#41059
Currently, when importing `BrowserAnimationsModule`, Angular uses `AnimationRenderer`
as the renderer. When the root view is removed, the `AnimationRenderer` defers the actual
work to the `TransitionAnimationEngine` to do this, and the `TransitionAnimationEngine`
doesn't actually remove the DOM node, but just calls `markElementAsRemoved()`.
The actual DOM node is not removed until `TransitionAnimationEngine` "flushes".
Unfortunately, though, that "flush" will never happen, since the root view is being
destroyed and there will be no more flushes.
This commit adds `flush()` call when the root view is being destroyed.
BREAKING CHANGE:
DOM elements are now correctly removed when the root view is removed. It
is possible that tests could be accidentally relying on the old behavior by
trying to find an element that was not removed in a previous test. If
this is the case, the failing tests should be updated to ensure they
have proper setup code which initializes elements they rely on.
PR Close#41001
Currently the only way to disable animations is by providing the `NoopAnimationsModule`
which doesn't allow for it to be disabled based on runtime information. These changes
add support for disabling animations based on runtime information by using
`BrowserAnimationsModule.withConfig({disableAnimations: true})`.
PR Close#40731
This commit removes IE 9 and IE 10 checks from the browser detection spec.
Also unblocks tests that were previously disabled due to issues in IE10.
PR Close#39090
The major one that affects the angular repo is the removal of the bootstrap attribute in nodejs_binary, nodejs_test and jasmine_node_test in favor of using templated_args --node_options=--require=/path/to/script. The side-effect of this is that the bootstrap script does not get the require.resolve patches with explicitly loading the targets _loader.js file.
PR Close#34736
The major one that affects the angular repo is the removal of the bootstrap attribute in nodejs_binary, nodejs_test and jasmine_node_test in favor of using templated_args --node_options=--require=/path/to/script. The side-effect of this is that the bootstrap script does not get the require.resolve patches with explicitly loading the targets _loader.js file.
PR Close#34589
This is a breaking change in nodejs rules 0.40.0 as part of the API review & cleanup for the 1.0 release. Their APIs are identical as ts_web_test was just karma_web_test without the config_file attribute.
PR Close#33802
In View Engine, animation metadata could occur in nested arrays which
would be flattened in the compiler. When compiling a component for Ivy
however, the compiler no longer statically evaluates a component's
animation metadata and is therefore unable to flatten it statically.
This resulted in an issue to find animations at runtime, as the metadata
was incorrectly registered with the animation engine.
Although it would be possible to statically evaluate the animation
metadata in ngtsc, doing so would prevent reusable animations exported
from libraries from being usable as ngtsc's partial evaluator is unable
to read values inside libraries. This is unlike ngc's usage of static
symbols represented in a library's `.metadata.json`, which explains how
the View Engine compiler is able to flatten the animation metadata
statically.
As an alternative solution, the metadata flattening is now done in the
runtime during the registration of the animation metadata with the
animation engine.
Fixes#32794
PR Close#32818
This commit makes the static flag on @ViewChild and @ContentChild required.
BREAKING CHANGE:
In Angular version 8, it's required that all @ViewChild and @ContentChild
queries have a 'static' flag specifying whether the query is 'static' or
'dynamic'. The compiler previously sorted queries automatically, but in
8.0 developers are required to explicitly specify which behavior is wanted.
This is a temporary requirement as part of a migration; see
https://angular.io/guide/static-query-migration for more details.
@ViewChildren and @ContentChildren queries are always dynamic, and so are
unaffected.
PR Close#30639
Some of the animation tests have been failing because animation gets
triggered multiple times. The reason for this is that the compiler was
generating static attribute bindings in addition to dynamic bindings.
This created multiple writes to the animation render which failed the
tests.
PR Close#27805
Since Renderer is shared across root and child views, we need to avoid `destroy` method invocation for child views and only invoke is for root view when needed. Prior to this change, the `destroy` function was called whenever child view was destroyed, thus causing errors at runtime.
PR Close#27592
Prior to this change, animation event names were treated as a regular event names, stripping `@` symbol and event phase. As a result, event listeners were not invoked during animations. Now animation event name is formatted as needed and the necessary callbacks are invoked.
PR Close#27525
Prior to this change, animation properties were defined as element attributes, which caused errors at runtime. Now all animation-related attributes are defined as element properties.
Also as a part of this update, we start to account for bindings used in animations, which was previously missing.
PR Close#27496
Some "platform-browser" tests were updated before `fixmeIvy` function contract was changed to `fixmeIvy(...).it(...)`, thus triggering failed tests to run on CI. This commit updates these cases to invoke `fixmeIvy` correctly.
PR Close#27498