Includes the following changes to make sure the definitions for injectable compiler:
1. The types for the `factory` function now include the `parent` parameter.
2. `ɵɵFactoryDeclaration` is now defined as a function. We need this since the provider definition gets passed into the inejctable definition by reference.
3. `ɵɵdefineInjectable`, `ɵɵdefineNgModule` and `ɵɵdefinePipe` now return the typed definition, rather than `unknown`. This aligns with what we do for components and directives.
(cherry picked from commit f9ede9ec98)
Adds `ChangeDetectionStrategy.Eager` as an explicit alias for `ChangeDetectionStrategy.Default`. This improves readability when contrasting with `OnPush`, clarifying that the component will be checked eagerly when traversal reaches it.
Compiler findings:
- The compiler resolves `ChangeDetectionStrategy` enum members by value in `resolveEnumValue` (see `packages/compiler-cli/src/ngtsc/annotations/common/src/evaluation.ts`).
- Since `Eager` has usage value `1` (same as `Default`), it is correctly interpreted during static analysis.
- At runtime, `defineComponent` (in `packages/core/src/render3/definition.ts`) checks `changeDetection === ChangeDetectionStrategy.OnPush` (0). Any other value, including `1` (Eager/Default), results in eager checking behavior (`onPush: false`).
Refactors the `ɵɵcontrolCreate` and `ɵɵcontrol` instructions to delegate control logic to the forms package via new `ɵngControlCreate` and `ɵngControlUpdate` lifecycle hooks. Previously, the logic for binding form state to native elements and custom controls was hardcoded within `@angular/core`.
**Compiler Changes:**
- Introduces a new compilation phase `specializeControlProperties` (in `control_directives.ts`).
- This phase detects properties named `formField` and specializes them into `ControlCreate` and `Control` IR opcodes.
- These opcodes emit `ɵɵcontrolCreate` and `ɵɵcontrol` instructions, respectively.
**Runtime Changes:**
- `ɵɵcontrolCreate` acts as the creation phase. It locates the control directive and invokes its `ɵngControlCreate` method.
- `ɵɵcontrol` acts as the update phase, and invokes the control directive's `ɵngControlUpdate` method (if present).
- Introduces a `passThroughInput` configuration in `ControlFeature`. This specifies the input name (e.g., `formField`) that triggers the control. If the runtime detects that this input is bound to multiple targets (e.g., the `FormField` directive *and* the host component), the control is flagged as "pass-through". In this state, `ɵngControlCreate` returns a no-op update function, deferring responsibility to the other consumer (e.g., the component managing the field itself).
**Forms Changes:**
- `FormField` directive implements `ɵngControlCreate` and `ɵngControlUpdate`.
- Inside this hook, `FormField` determines the type of control it is attached to (Native, CVA, or Custom Signal Control) and delegates to the appropriate handler (`nativeControlCreate`, `cvaControlCreate`, or `customControlCreate`).
- Consolidates all form binding logic within `@angular/forms/signals`, enabling support for new `FormValueControl` and `FormCheckboxControl` interfaces.
- Reorganizes the codebase by moving `FormField` from `api/` to `directive/` and splitting the binding logic into semantic pieces:
- `control_native.ts`, `control_cva.ts`, and `control_custom.ts` contain the specific handlers for each control type.
- `native.ts` and `select.ts` provide helpers for native element discovery and select-specific synchronization.
- `bindings.ts` manages the tracking and application of property/attribute bindings.
* Define `ResourceSnapshot<T>` as a type union of possible states for a
`Resource<T>`.
* Add `Resource.snapshot()` to convert a `Resource` to a signal of its
snapshot.
* Add `resourceFromSnapshots` to convert a reactive snapshot back into a
`Resource`.
By converting resources from/to `Signal<ResourceSnapshot>`s, full
composition of resources is now possible on top of signal composition APIs
like `computed` and `linkedSignal`.
For example, a common feature request is to have a `Resource` which retains
its value when its reactive source (params) changes. This can now be built
as a utility, leveraging `linkedSignal`'s previous value capability:
```ts
function withPreviousValue<T>(input: Resource<T>): Resource<T> {
const derived = linkedSignal({
source: input.snapshot,
computation: (snap, previous) => {
if (snap.status === 'loading' && previous?.value) {
// When the input resource enters loading state, we keep the value
// from its previous state, if any.
return {status: 'loading', value: previous.value.value};
}
// Otherwise we simply forward the state of the input resource.
return snap;
},
});
return resourceFromSnapshots(derived);
}
// In application code:
userId = input.required<number>();
user = withPreviousValue(httpResource(() => `/user/{this.userId()}`));
// if `userId()` switches, `user.value()` will keep the old value until
// the new one is ready!
```
Adds new tree-shakeable runtime error codes to improve error reporting for
NgModule resolution issues (duplicate or missing IDs) and invalid ViewContainerRef
operations involving destroyed views.
Adds new runtime sanitization error codes. Adds `ngDevMode` guards around
error message strings to ensure detailed diagnostics are included only
in development mode. This allows production builds to tree-shake verbose error descriptions, reducing bundle size.
This commit adds a utility method to debug why the application has not stabilized after
a set period of time (9 seconds, or `hydrationTimeout-1`).
fixes#52912
The `RESPONSE_INIT` token previously used `ResponseInit`. However, `@types/node` (and `undici`) definitions for `ResponseInit` mark properties as `readonly`, which differs from the standard DOM `ResponseInit`.
This commit introduces a `ResponseInit` type that explicitly removes `readonly` modifiers to ensure compatibility and allow for mutable options. This type is now used by the `RESPONSE_INIT` token and is exported from `@angular/core`.
Currently circular references in user code manifest themselves with an error like `Cannot read properties of undefined (reading 'ɵcmp')`. This is a bit cryptic so these changes add an assertion mentioning circular references.
Relates to #65917.
Prevents the deprecation warning that was incorrectly triggered when
defining an InjectionToken with only a `factory`, which correctly
defaults to the `root` scope.
This commit implements a security fix to prevent XSS vulnerabilities where SVG animation elements (`<animate>`, `<set>`, etc.) could be used to modify the `href` or `xlink:href` attributes of other elements to `javascript:` URLs.
* Define `ResourceSnapshot<T>` as a type union of possible states for a
`Resource<T>`.
* Add `Resource.snapshot()` to convert a `Resource` to a signal of its
snapshot.
* Add `resourceFromSnapshots` to convert a reactive snapshot back into a
`Resource`.
By converting resources from/to `Signal<ResourceSnapshot>`s, full
composition of resources is now possible on top of signal composition APIs
like `computed` and `linkedSignal`.
For example, a common feature request is to have a `Resource` which retains
its value when its reactive source (params) changes. This can now be built
as a utility, leveraging `linkedSignal`'s previous value capability:
```ts
function withPreviousValue<T>(input: Resource<T>): Resource<T> {
const derived = linkedSignal({
source: input.snapshot,
computation: (snap, previous) => {
if (snap.status === 'loading' && previous?.value) {
// When the input resource enters loading state, we keep the value
// from its previous state, if any.
return {status: 'loading', value: previous.value.value};
}
// Otherwise we simply forward the state of the input resource.
return snap;
},
});
return resourceFromSnapshots(derived);
}
// In application code:
userId = input.required<number>();
user = withPreviousValue(httpResource(() => `/user/{this.userId()}`));
// if `userId()` switches, `user.value()` will keep the old value until
// the new one is ready!
```
Currently it's easy to make a mistake when accessing properties on `SimpleChanges`, because the keys aren't typed. These changes add an optional generic to the interface so that users can get a compilation error if they make a typo.
A few things to note:
1. The generic argument is optional and we revert to the old behavior if one isn't passed for backwards compatibility.
2. All of the keys are optional, because they aren't guaranteed to be present for any `ngOnChanges` invocation.
3. We unwrap the values of input signals to match the behavior at runtime.
Fixes#17560.
PR Close#64535
This commit adds `applicationProviders` to the `bootstrapModule` options
object. This allows specifying additional providers at the location of
bootstrap, which makes default providers much easier to accomplish.
Using this, we can refine the approach taken for downgrade_module to use
this more direct API rather than the additional provider variable dance.
PR Close#64354
Caches information about the kind of form control that a `TNode`
represents in `TNodeFlags`. This avoids redundant computations on
subsequent template create and update passes.
Renames the `INVALID_CONTROL_HOST` error code to
`INVALID_FIELD_DIRECTIVE_HOST` for clarity and adds a test for it.
PR Close#64351
Move most of the implementation of the `Control` directive into core
framework instructions. This allows field state changes to be propagated
to their corresponding UI controls directly during execution of a
template update block, instead of relying on `effect()`s to synchronize
each change later during the update (and too late in the case of
required inputs).
* Define a private API in `@angular/core` for signal forms to implement:
* `ɵControl` for the `Control` directive.
* `ɵFieldState` for the control's associated `FieldState`.
* Emit specialized instructions when compiling a `[control]` binding:
* `ɵɵcontrolCreate` sets up the `ɵControl` directive if present,
determines whether it's bound to a native control element or a
custom control component, and adds the appropriate event listeners
to notify the `ɵFieldState` of UI changes.
* `ɵɵcontrol` propagates changes from `ɵFieldState` properties to their
corresponding UI control properties (in additional to binding the `control`
property itself).
PR Close#63773
This commit changes `Resource.hasValue()` and its derived types to improve narrowing
of resources whose generic type either does not include `undefined` (i.e. when a default
value has been provided) or when the generic type is `unknown`. This fixes the undesirable
behavior where `hasValue()` would cause the `else` branch of an `hasValue()` conditional
to have a narrowed type of `never`, given that the `hasValue()`'s type guard covers the
entire type range already (meaning that the type in the else-branch cannot be inhabited
in the type system, yielding the `never` type).
By making the `hasValue()` method only a type guard when the generic type includes `undefined`
these problems are avoided.
Fixes#60766Fixes#63545Fixes#63982
PR Close#63994
This adds an optional flag to the renderer on `removeChild` called `requireSynchronousElementRemoval`, which can tell any downstream renderer that elements need to be removed synchronously. This gets passed down to the legacy animation renderer to ensure that any elements that set this flag aren't impacted by that renderers changes to timing.
fixes: #63893
PR Close#63921
An invalid APP_ID could be responsible to generating broken CSS selectors. (eg `:` is an example for a character that breaks a selector by being a separator for pseudo-selectors.)
We now throw an error if the provided value is not alphanumerical
PR Close#63252
This option was deprecated by #55778.
BREAKING CHANGE: The `interpolation` option on Components has been removed. Only the default `{{ ... }}` is now supported.
PR Close#63474
This makes it possible to batch effects, where we can "reopen" consumers
during initial render and then finalize them after we are finally done
adding all the effects to a batch:
```
function createBatch() {
const effect = // ... create effect node
resetConsumerBeforeComputation(effect);
return effect;
}
// pseudo-code
function appendEffect(effectBatch, updater) {
if (value is a signal) {
const prevConsumer = setActiveConsumer(effectBatch.node);
const output = value();
setActiveConsumer(prevConsumer);
effectBatch.push({ signal, updater });
return output;
}
}
function finalizeBatch(effectBatch) {
if (effectBatch.length > 0) {
finalizeConsumerAfterComputation(effectBatch.node);
}
}
const effectBatch = createBatchEffectNode();
appendEffect(signal1, (newValue) => /* something */);
appendEffect(signal2, (newValue) => /* something different */);
finalizeBatch(effectBatch);
```
PR Close#62549
This option was introduced out of caution as a way for developers to opt out of
the new behavior in v18 which scheduled change detection even when
events happened outside the NgZone. After monitoring the results post-release, we
have determined that this feature is working as desired and do not believe it
should ever be disabled by setting this option to `true`.
This option was deprecated in v18.2, less than 3 months after it was
introduced in v18. We do not really expect it to be used.
BREAKING CHANGE: `ignoreChangesOutsideZone` is no longer available as an
option for configuring ZoneJS change detection behavior.
PR Close#62700