mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios
synced 2026-04-21 13:27:18 +00:00
* Add context resilience: file-backed state, incremental writing, auto-recovery Prevents "prompt too long" crashes from killing sessions by persisting work to disk incrementally instead of relying on conversation memory. Changes: - pre-compact.sh: dumps session state before context compression - session-start.sh: detects active.md for crash recovery - session-stop.sh: archives and clears active.md on clean shutdown - context-management.md: file-backed state as primary strategy - 9 agents updated with incremental section writing protocol (game-designer, systems-designer, economy-designer, narrative-director, level-designer, world-builder, writer, art-director, audio-director) - CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead - design-docs.md rule: enforces incremental writing pattern - .gitignore: excludes ephemeral session state files - directory-structure.md: documents session-state/ and session-logs/ - COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add AskUserQuestion integration across collaborative protocols Explicitly reference the AskUserQuestion tool in all collaborative agent definitions, protocol templates, team orchestrator skills, and the master principle doc. Introduces the Explain-then-Capture pattern: agents write full expert analysis in conversation, then call AskUserQuestion with concise labels to capture decisions via structured UI. 26 files updated: - 3 protocol templates (design, leadership, implementation) - 14 agent definitions (10 design + 3 leadership + writer) - 8 orchestrator skills (brainstorm + 7 team-*) - 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add /design-systems skill: concept-to-GDD decomposition workflow Bridges the gap between game concept and per-system design documents. Professional studios use systems enumeration + dependency sorting between concept and feature docs — skipping this step is one of the most expensive mistakes (systems discovered during production cost 5-10x more to add). New files: - .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill (enumerate systems, map dependencies, assign priorities, write GDDs) - .claude/docs/templates/systems-index.md — master tracking template Flow integration (7 existing skills updated): - brainstorm, start, setup-engine, design-review, gate-check, project-stage-detect, game-concept template all reference /design-systems at the appropriate workflow touchpoints Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0 Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh empty-variable bug, fix log-agent.sh field name (agent_name → agent_type), harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops to while-read for space-safe iteration, add POSIX head -n syntax, increase PreCompact timeout, widen session-stop log window. Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills. Fix project-stage-detect template/output paths, tech-artist → technical-artist. Docs: add /design-systems to all references (README, quick-start, workflow guide, skills-reference), update skill count 35 → 36, remove stale AI artifacts from COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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Available Skills (Slash Commands)
| Command | Purpose |
|---|---|
/start |
First-time onboarding — asks where you are, then guides you to the right workflow |
/design-review |
Review a game design document for completeness and consistency |
/code-review |
Architectural code review for a file or changeset |
/playtest-report |
Generate a structured playtest report template |
/balance-check |
Analyze game balance data and flag outliers |
/sprint-plan |
Generate or update a sprint plan |
/bug-report |
Create a structured bug report |
/architecture-decision |
Create an Architecture Decision Record (ADR) |
/asset-audit |
Audit assets for naming, sizing, and pipeline compliance |
/milestone-review |
Review milestone progress and generate status report |
/onboard |
Generate onboarding context for a new contributor or agent |
/prototype |
Scaffold a throwaway prototype to test a mechanic or technical approach |
/release-checklist |
Generate and validate a pre-release checklist for the current build |
/changelog |
Auto-generate changelog from git commits and sprint data |
/retrospective |
Run a structured sprint or milestone retrospective |
/estimate |
Produce a structured effort estimate with complexity and risk breakdown |
/hotfix |
Emergency fix workflow with audit trail, bypassing normal sprint process |
/tech-debt |
Scan, track, prioritize, and report on technical debt across the codebase |
/scope-check |
Analyze feature or sprint scope against original plan, flag scope creep |
/localize |
Localization workflow: scan for hardcoded strings, extract, validate translations |
/perf-profile |
Structured performance profiling with bottleneck identification and recommendations |
/project-stage-detect |
Automatically analyze project state, detect stage, identify gaps, and recommend next steps |
/reverse-document |
Generate design or architecture documents from existing implementation (works backwards from code) |
/team-combat |
Orchestrate combat team: game-designer + gameplay-programmer + ai-programmer + technical-artist + sound-designer + qa-tester |
/team-narrative |
Orchestrate narrative team: narrative-director + writer + world-builder + level-designer |
/team-ui |
Orchestrate UI team: ux-designer + ui-programmer + art-director |
/team-release |
Orchestrate release team: release-manager + qa-lead + devops-engineer + producer |
/team-polish |
Orchestrate polish team: performance-analyst + technical-artist + sound-designer + qa-tester |
/team-audio |
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer |
/team-level |
Orchestrate level team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester |
/launch-checklist |
Complete launch readiness validation across all departments |
/patch-notes |
Generate player-facing patch notes from git history and internal data |
/brainstorm |
Guided ideation using professional studio methods (MDA, SDT, Bartle, verb-first) |
/gate-check |
Validate readiness to advance between development phases (PASS/CONCERNS/FAIL) |
/design-systems |
Decompose game concept into systems, map dependencies, prioritize design order, guide per-system GDDs |
/setup-engine |
Configure engine + version, detect knowledge gaps, populate version-aware reference docs |