Claude-Code-Game-Studios/.claude/docs/skills-reference.md
Donchitos e289ce906f
Release v0.2.0: Context Resilience, AskUserQuestion, /design-systems
* Add context resilience: file-backed state, incremental writing, auto-recovery

Prevents "prompt too long" crashes from killing sessions by persisting work
to disk incrementally instead of relying on conversation memory.

Changes:
- pre-compact.sh: dumps session state before context compression
- session-start.sh: detects active.md for crash recovery
- session-stop.sh: archives and clears active.md on clean shutdown
- context-management.md: file-backed state as primary strategy
- 9 agents updated with incremental section writing protocol
  (game-designer, systems-designer, economy-designer, narrative-director,
   level-designer, world-builder, writer, art-director, audio-director)
- CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead
- design-docs.md rule: enforces incremental writing pattern
- .gitignore: excludes ephemeral session state files
- directory-structure.md: documents session-state/ and session-logs/
- COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add AskUserQuestion integration across collaborative protocols

Explicitly reference the AskUserQuestion tool in all collaborative agent
definitions, protocol templates, team orchestrator skills, and the master
principle doc. Introduces the Explain-then-Capture pattern: agents write
full expert analysis in conversation, then call AskUserQuestion with
concise labels to capture decisions via structured UI.

26 files updated:
- 3 protocol templates (design, leadership, implementation)
- 14 agent definitions (10 design + 3 leadership + writer)
- 8 orchestrator skills (brainstorm + 7 team-*)
- 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add /design-systems skill: concept-to-GDD decomposition workflow

Bridges the gap between game concept and per-system design documents.
Professional studios use systems enumeration + dependency sorting between
concept and feature docs — skipping this step is one of the most expensive
mistakes (systems discovered during production cost 5-10x more to add).

New files:
- .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill
  (enumerate systems, map dependencies, assign priorities, write GDDs)
- .claude/docs/templates/systems-index.md — master tracking template

Flow integration (7 existing skills updated):
- brainstorm, start, setup-engine, design-review, gate-check,
  project-stage-detect, game-concept template all reference /design-systems
  at the appropriate workflow touchpoints

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0

Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh
empty-variable bug, fix log-agent.sh field name (agent_name → agent_type),
harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops
to while-read for space-safe iteration, add POSIX head -n syntax, increase
PreCompact timeout, widen session-stop log window.

Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills.
Fix project-stage-detect template/output paths, tech-artist → technical-artist.

Docs: add /design-systems to all references (README, quick-start, workflow guide,
skills-reference), update skill count 35 → 36, remove stale AI artifacts from
COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:52:35 +11:00

3.4 KiB

Available Skills (Slash Commands)

Command Purpose
/start First-time onboarding — asks where you are, then guides you to the right workflow
/design-review Review a game design document for completeness and consistency
/code-review Architectural code review for a file or changeset
/playtest-report Generate a structured playtest report template
/balance-check Analyze game balance data and flag outliers
/sprint-plan Generate or update a sprint plan
/bug-report Create a structured bug report
/architecture-decision Create an Architecture Decision Record (ADR)
/asset-audit Audit assets for naming, sizing, and pipeline compliance
/milestone-review Review milestone progress and generate status report
/onboard Generate onboarding context for a new contributor or agent
/prototype Scaffold a throwaway prototype to test a mechanic or technical approach
/release-checklist Generate and validate a pre-release checklist for the current build
/changelog Auto-generate changelog from git commits and sprint data
/retrospective Run a structured sprint or milestone retrospective
/estimate Produce a structured effort estimate with complexity and risk breakdown
/hotfix Emergency fix workflow with audit trail, bypassing normal sprint process
/tech-debt Scan, track, prioritize, and report on technical debt across the codebase
/scope-check Analyze feature or sprint scope against original plan, flag scope creep
/localize Localization workflow: scan for hardcoded strings, extract, validate translations
/perf-profile Structured performance profiling with bottleneck identification and recommendations
/project-stage-detect Automatically analyze project state, detect stage, identify gaps, and recommend next steps
/reverse-document Generate design or architecture documents from existing implementation (works backwards from code)
/team-combat Orchestrate combat team: game-designer + gameplay-programmer + ai-programmer + technical-artist + sound-designer + qa-tester
/team-narrative Orchestrate narrative team: narrative-director + writer + world-builder + level-designer
/team-ui Orchestrate UI team: ux-designer + ui-programmer + art-director
/team-release Orchestrate release team: release-manager + qa-lead + devops-engineer + producer
/team-polish Orchestrate polish team: performance-analyst + technical-artist + sound-designer + qa-tester
/team-audio Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer
/team-level Orchestrate level team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester
/launch-checklist Complete launch readiness validation across all departments
/patch-notes Generate player-facing patch notes from git history and internal data
/brainstorm Guided ideation using professional studio methods (MDA, SDT, Bartle, verb-first)
/gate-check Validate readiness to advance between development phases (PASS/CONCERNS/FAIL)
/design-systems Decompose game concept into systems, map dependencies, prioritize design order, guide per-system GDDs
/setup-engine Configure engine + version, detect knowledge gaps, populate version-aware reference docs