Claude-Code-Game-Studios/.claude/docs/hooks-reference/pre-commit-design-check.md
Donchitos e289ce906f
Release v0.2.0: Context Resilience, AskUserQuestion, /design-systems
* Add context resilience: file-backed state, incremental writing, auto-recovery

Prevents "prompt too long" crashes from killing sessions by persisting work
to disk incrementally instead of relying on conversation memory.

Changes:
- pre-compact.sh: dumps session state before context compression
- session-start.sh: detects active.md for crash recovery
- session-stop.sh: archives and clears active.md on clean shutdown
- context-management.md: file-backed state as primary strategy
- 9 agents updated with incremental section writing protocol
  (game-designer, systems-designer, economy-designer, narrative-director,
   level-designer, world-builder, writer, art-director, audio-director)
- CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead
- design-docs.md rule: enforces incremental writing pattern
- .gitignore: excludes ephemeral session state files
- directory-structure.md: documents session-state/ and session-logs/
- COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add AskUserQuestion integration across collaborative protocols

Explicitly reference the AskUserQuestion tool in all collaborative agent
definitions, protocol templates, team orchestrator skills, and the master
principle doc. Introduces the Explain-then-Capture pattern: agents write
full expert analysis in conversation, then call AskUserQuestion with
concise labels to capture decisions via structured UI.

26 files updated:
- 3 protocol templates (design, leadership, implementation)
- 14 agent definitions (10 design + 3 leadership + writer)
- 8 orchestrator skills (brainstorm + 7 team-*)
- 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add /design-systems skill: concept-to-GDD decomposition workflow

Bridges the gap between game concept and per-system design documents.
Professional studios use systems enumeration + dependency sorting between
concept and feature docs — skipping this step is one of the most expensive
mistakes (systems discovered during production cost 5-10x more to add).

New files:
- .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill
  (enumerate systems, map dependencies, assign priorities, write GDDs)
- .claude/docs/templates/systems-index.md — master tracking template

Flow integration (7 existing skills updated):
- brainstorm, start, setup-engine, design-review, gate-check,
  project-stage-detect, game-concept template all reference /design-systems
  at the appropriate workflow touchpoints

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0

Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh
empty-variable bug, fix log-agent.sh field name (agent_name → agent_type),
harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops
to while-read for space-safe iteration, add POSIX head -n syntax, increase
PreCompact timeout, widen session-stop log window.

Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills.
Fix project-stage-detect template/output paths, tech-artist → technical-artist.

Docs: add /design-systems to all references (README, quick-start, workflow guide,
skills-reference), update skill count 35 → 36, remove stale AI artifacts from
COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:52:35 +11:00

2.1 KiB

Hook: pre-commit-design-check

Trigger

Runs before any commit that modifies files in design/ or assets/data/.

Purpose

Ensures design documents and game data files maintain consistency and completeness before they enter version control. Catches missing sections, broken cross-references, and invalid data before they propagate.

Implementation

#!/bin/bash
# Pre-commit hook: Design document and game data validation
# Place in .git/hooks/pre-commit or configure via your hook manager

DESIGN_FILES=$(git diff --cached --name-only --diff-filter=ACM | grep -E '^design/')
DATA_FILES=$(git diff --cached --name-only --diff-filter=ACM | grep -E '^assets/data/')

EXIT_CODE=0

# Check design documents for required sections
if [ -n "$DESIGN_FILES" ]; then
    for file in $DESIGN_FILES; do
        if [[ "$file" == *.md ]]; then
            # Check for required sections in GDD documents
            if [[ "$file" == design/gdd/* ]]; then
                for section in "Overview" "Detailed" "Edge Cases" "Dependencies" "Acceptance Criteria"; do
                    if ! grep -qi "$section" "$file"; then
                        echo "ERROR: $file missing required section: $section"
                        EXIT_CODE=1
                    fi
                done
            fi
        fi
    done
fi

# Validate JSON data files
if [ -n "$DATA_FILES" ]; then
    for file in $DATA_FILES; do
        if [[ "$file" == *.json ]]; then
            # Find a working Python command
            PYTHON_CMD=""
            for cmd in python python3 py; do
                if command -v "$cmd" >/dev/null 2>&1; then
                    PYTHON_CMD="$cmd"
                    break
                fi
            done
            if [ -n "$PYTHON_CMD" ] && ! "$PYTHON_CMD" -m json.tool "$file" > /dev/null 2>&1; then
                echo "ERROR: $file is not valid JSON"
                EXIT_CODE=1
            fi
        fi
    done
fi

exit $EXIT_CODE

Agent Integration

When this hook fails, the committer should:

  1. For missing design sections: invoke the game-designer agent to complete the document
  2. For invalid JSON: invoke the tools-programmer agent or fix manually