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https://github.com/Donchitos/Claude-Code-Game-Studios
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* Add context resilience: file-backed state, incremental writing, auto-recovery Prevents "prompt too long" crashes from killing sessions by persisting work to disk incrementally instead of relying on conversation memory. Changes: - pre-compact.sh: dumps session state before context compression - session-start.sh: detects active.md for crash recovery - session-stop.sh: archives and clears active.md on clean shutdown - context-management.md: file-backed state as primary strategy - 9 agents updated with incremental section writing protocol (game-designer, systems-designer, economy-designer, narrative-director, level-designer, world-builder, writer, art-director, audio-director) - CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead - design-docs.md rule: enforces incremental writing pattern - .gitignore: excludes ephemeral session state files - directory-structure.md: documents session-state/ and session-logs/ - COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add AskUserQuestion integration across collaborative protocols Explicitly reference the AskUserQuestion tool in all collaborative agent definitions, protocol templates, team orchestrator skills, and the master principle doc. Introduces the Explain-then-Capture pattern: agents write full expert analysis in conversation, then call AskUserQuestion with concise labels to capture decisions via structured UI. 26 files updated: - 3 protocol templates (design, leadership, implementation) - 14 agent definitions (10 design + 3 leadership + writer) - 8 orchestrator skills (brainstorm + 7 team-*) - 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add /design-systems skill: concept-to-GDD decomposition workflow Bridges the gap between game concept and per-system design documents. Professional studios use systems enumeration + dependency sorting between concept and feature docs — skipping this step is one of the most expensive mistakes (systems discovered during production cost 5-10x more to add). New files: - .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill (enumerate systems, map dependencies, assign priorities, write GDDs) - .claude/docs/templates/systems-index.md — master tracking template Flow integration (7 existing skills updated): - brainstorm, start, setup-engine, design-review, gate-check, project-stage-detect, game-concept template all reference /design-systems at the appropriate workflow touchpoints Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0 Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh empty-variable bug, fix log-agent.sh field name (agent_name → agent_type), harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops to while-read for space-safe iteration, add POSIX head -n syntax, increase PreCompact timeout, widen session-stop log window. Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills. Fix project-stage-detect template/output paths, tech-artist → technical-artist. Docs: add /design-systems to all references (README, quick-start, workflow guide, skills-reference), update skill count 35 → 36, remove stale AI artifacts from COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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Hook: pre-commit-design-check
Trigger
Runs before any commit that modifies files in design/ or assets/data/.
Purpose
Ensures design documents and game data files maintain consistency and completeness before they enter version control. Catches missing sections, broken cross-references, and invalid data before they propagate.
Implementation
#!/bin/bash
# Pre-commit hook: Design document and game data validation
# Place in .git/hooks/pre-commit or configure via your hook manager
DESIGN_FILES=$(git diff --cached --name-only --diff-filter=ACM | grep -E '^design/')
DATA_FILES=$(git diff --cached --name-only --diff-filter=ACM | grep -E '^assets/data/')
EXIT_CODE=0
# Check design documents for required sections
if [ -n "$DESIGN_FILES" ]; then
for file in $DESIGN_FILES; do
if [[ "$file" == *.md ]]; then
# Check for required sections in GDD documents
if [[ "$file" == design/gdd/* ]]; then
for section in "Overview" "Detailed" "Edge Cases" "Dependencies" "Acceptance Criteria"; do
if ! grep -qi "$section" "$file"; then
echo "ERROR: $file missing required section: $section"
EXIT_CODE=1
fi
done
fi
fi
done
fi
# Validate JSON data files
if [ -n "$DATA_FILES" ]; then
for file in $DATA_FILES; do
if [[ "$file" == *.json ]]; then
# Find a working Python command
PYTHON_CMD=""
for cmd in python python3 py; do
if command -v "$cmd" >/dev/null 2>&1; then
PYTHON_CMD="$cmd"
break
fi
done
if [ -n "$PYTHON_CMD" ] && ! "$PYTHON_CMD" -m json.tool "$file" > /dev/null 2>&1; then
echo "ERROR: $file is not valid JSON"
EXIT_CODE=1
fi
fi
done
fi
exit $EXIT_CODE
Agent Integration
When this hook fails, the committer should:
- For missing design sections: invoke the
game-designeragent to complete the document - For invalid JSON: invoke the
tools-programmeragent or fix manually