Claude-Code-Game-Studios/docs/engine-reference/unity/VERSION.md
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

2.6 KiB

Unity Engine — Version Reference

Field Value
Engine Version Unity 6.3 LTS
Release Date December 2025
Project Pinned 2026-02-13
Last Docs Verified 2026-02-13
LLM Knowledge Cutoff May 2025

Knowledge Gap Warning

The LLM's training data likely covers Unity up to ~2022 LTS (2022.3). The entire Unity 6 release series (formerly Unity 2023 Tech Stream) introduced significant changes that the model does NOT know about. Always cross-reference this directory before suggesting Unity API calls.

Post-Cutoff Version Timeline

Version Release Risk Level Key Theme
6.0 Oct 2024 HIGH Unity 6 rebrand, new rendering features, Entities 1.3, DOTS improvements
6.1 Nov 2024 MEDIUM Bug fixes, stability improvements
6.2 Dec 2024 MEDIUM Performance optimizations, new input system improvements
6.3 LTS Dec 2025 HIGH First LTS since 6.0, production-ready DOTS, enhanced graphics features

Major Changes from 2022 LTS to Unity 6.3 LTS

Breaking Changes

  • Entities/DOTS: Major API overhaul in Entities 1.0+, complete redesign of ECS patterns
  • Input System: Legacy Input Manager deprecated, new Input System is default
  • Rendering: URP/HDRP significant upgrades, SRP Batcher improvements
  • Addressables: Asset management workflow changes
  • Scripting: C# 9 support, new API patterns

New Features (Post-Cutoff)

  • DOTS: Production-ready Entity Component System (Entities 1.3+)
  • Graphics: Enhanced URP/HDRP pipelines, GPU Resident Drawer
  • Multiplayer: Netcode for GameObjects improvements
  • UI Toolkit: Production-ready for runtime UI (replaces UGUI for new projects)
  • Async Asset Loading: Improved Addressables performance
  • Web: WebGPU support

Deprecated Systems

  • Legacy Input Manager: Use new Input System package
  • Legacy Particle System: Use Visual Effect Graph
  • UGUI: Still supported, but UI Toolkit recommended for new projects
  • Old ECS (GameObjectEntity): Replaced by modern DOTS/Entities

Verified Sources