mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios
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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Unity Engine — Version Reference
| Field | Value |
|---|---|
| Engine Version | Unity 6.3 LTS |
| Release Date | December 2025 |
| Project Pinned | 2026-02-13 |
| Last Docs Verified | 2026-02-13 |
| LLM Knowledge Cutoff | May 2025 |
Knowledge Gap Warning
The LLM's training data likely covers Unity up to ~2022 LTS (2022.3). The entire Unity 6 release series (formerly Unity 2023 Tech Stream) introduced significant changes that the model does NOT know about. Always cross-reference this directory before suggesting Unity API calls.
Post-Cutoff Version Timeline
| Version | Release | Risk Level | Key Theme |
|---|---|---|---|
| 6.0 | Oct 2024 | HIGH | Unity 6 rebrand, new rendering features, Entities 1.3, DOTS improvements |
| 6.1 | Nov 2024 | MEDIUM | Bug fixes, stability improvements |
| 6.2 | Dec 2024 | MEDIUM | Performance optimizations, new input system improvements |
| 6.3 LTS | Dec 2025 | HIGH | First LTS since 6.0, production-ready DOTS, enhanced graphics features |
Major Changes from 2022 LTS to Unity 6.3 LTS
Breaking Changes
- Entities/DOTS: Major API overhaul in Entities 1.0+, complete redesign of ECS patterns
- Input System: Legacy Input Manager deprecated, new Input System is default
- Rendering: URP/HDRP significant upgrades, SRP Batcher improvements
- Addressables: Asset management workflow changes
- Scripting: C# 9 support, new API patterns
New Features (Post-Cutoff)
- DOTS: Production-ready Entity Component System (Entities 1.3+)
- Graphics: Enhanced URP/HDRP pipelines, GPU Resident Drawer
- Multiplayer: Netcode for GameObjects improvements
- UI Toolkit: Production-ready for runtime UI (replaces UGUI for new projects)
- Async Asset Loading: Improved Addressables performance
- Web: WebGPU support
Deprecated Systems
- Legacy Input Manager: Use new Input System package
- Legacy Particle System: Use Visual Effect Graph
- UGUI: Still supported, but UI Toolkit recommended for new projects
- Old ECS (GameObjectEntity): Replaced by modern DOTS/Entities
Verified Sources
- Official docs: https://docs.unity3d.com/6000.0/Documentation/Manual/index.html
- Unity 6 release: https://unity.com/releases/unity-6
- Unity 6.3 LTS announcement: https://unity.com/blog/unity-6-3-lts-is-now-available
- Migration guide: https://docs.unity3d.com/6000.0/Documentation/Manual/upgrade-guides.html
- Unity 6 support: https://unity.com/releases/unity-6/support
- C# API reference: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/index.html