Claude-Code-Game-Studios/docs/engine-reference/unity/PLUGINS.md
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

8.5 KiB

Unity 6.3 LTS — Optional Packages & Systems

Last verified: 2026-02-13

This document indexes optional packages and systems available in Unity 6.3 LTS. These are NOT part of the core engine but are commonly used for specific game types.


How to Use This Guide

Detailed Documentation Available - See plugins/ directory for comprehensive guides 🟡 Brief Overview Only - Links to official docs, use WebSearch for details ⚠️ Preview - May have breaking changes in future versions 📦 Package Required - Install via Package Manager


Production-Ready Packages (Detailed Docs Available)

Cinemachine


Addressables


DOTS / Entities (ECS)


Other Production-Ready Packages (Brief Overview)

🟡 Input System (Already Covered)


🟡 UI Toolkit (Already Covered)


🟡 Visual Effect Graph (VFX Graph)


🟡 Shader Graph


🟡 Timeline


🟡 Animation Rigging


🟡 ProBuilder


🟡 Netcode for GameObjects


🟡 Burst Compiler


🟡 Jobs System


🟡 Mathematics


🟡 ML-Agents (Machine Learning)


🟡 Recorder


Preview/Experimental Packages (Use with Caution)

⚠️ Splines


⚠️ Muse (AI Assistant)

  • Purpose: AI-powered asset creation (textures, sprites, animations)
  • Status: Preview (Unity 6)
  • Package: com.unity.muse.*
  • Official: https://unity.com/products/muse

⚠️ Sentis (Neural Network Inference)


Deprecated Packages (Avoid for New Projects)

UGUI (Canvas UI)

  • Deprecated: Still supported, but UI Toolkit recommended
  • Use Instead: UI Toolkit

Legacy Particle System

  • Deprecated: Use Visual Effect Graph (VFX Graph)
  • Use Instead: VFX Graph

Legacy Animation

  • Deprecated: Use Animator (Mecanim)
  • Use Instead: Animator Controller

On-Demand WebSearch Strategy

For packages NOT listed above, use the following approach when users ask:

  1. WebSearch for latest documentation: "Unity 6.3 [package name]"
  2. Verify if package is:
    • Post-cutoff (beyond May 2025 training data)
    • Preview vs Production-Ready
    • Still supported in Unity 6.3 LTS
  3. Optionally cache findings in plugins/[package-name].md for future reference

Quick Decision Guide

I need virtual camerasCinemachine I need async asset loading / DLCAddressables I need 1000s of entities (RTS, sim)DOTS/Entities I need modern inputInput System (see modules/input.md) I need GPU particlesVisual Effect Graph I need visual shadersShader Graph I need cinematicsTimeline I need runtime IKAnimation Rigging I need level prototypingProBuilder I need multiplayerNetcode for GameObjects


Last Updated: 2026-02-13 Engine Version: Unity 6.3 LTS LLM Knowledge Cutoff: May 2025