Claude-Code-Game-Studios/docs/engine-reference/godot/deprecated-apis.md
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

2.4 KiB

Godot — Deprecated APIs

Last verified: 2026-02-12

If an agent suggests any API in the "Deprecated" column, it MUST be replaced with the "Use Instead" column.

Nodes & Classes

Deprecated Use Instead Since Notes
TileMap TileMapLayer 4.3 One node per layer instead of multi-layer node
VisibilityNotifier2D VisibleOnScreenNotifier2D 4.0 Renamed for clarity
VisibilityNotifier3D VisibleOnScreenNotifier3D 4.0 Renamed for clarity
YSort Node2D.y_sort_enabled 4.0 Property on Node2D, not a separate node
Navigation2D / Navigation3D NavigationServer2D / NavigationServer3D 4.0 Server-based API
EditorSceneFormatImporterFBX EditorSceneFormatImporterFBX2GLTF 4.3 Renamed

Methods & Properties

Deprecated Use Instead Since Notes
yield() await signal 4.0 GDScript 2.0 coroutine syntax
connect("signal", obj, "method") signal.connect(callable) 4.0 Callable-based connections
instance() instantiate() 4.0 Renamed
PackedScene.instance() PackedScene.instantiate() 4.0 Renamed
get_world() get_world_3d() 4.0 Explicit 2D/3D split
OS.get_ticks_msec() Time.get_ticks_msec() 4.0 Time singleton preferred
duplicate() for nested resources duplicate_deep() 4.5 Explicit deep copy control
Skeleton3D signal bone_pose_updated skeleton_updated 4.3 Renamed
AnimationPlayer.method_call_mode AnimationMixer.callback_mode_method 4.3 Moved to base class
AnimationPlayer.playback_active AnimationMixer.active 4.3 Moved to base class

Patterns (Not Just APIs)

Deprecated Pattern Use Instead Why
String-based connect() Typed signal connections Type-safe, refactor-friendly
$NodePath in _process() @onready var cached reference Performance: path lookup every frame
Untyped Array / Dictionary Array[Type], typed variables GDScript compiler optimizations
Texture2D in shader parameters Texture base type Changed in 4.4
Manual post-process viewport chains Compositor + CompositorEffect Structured post-processing (4.3+)
GodotPhysics3D for new projects Jolt Physics 3D Default since 4.6; better stability