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- Fix agent count: 48 → 49 in README.md (2 locations) - Fix skill count: 70 → 72 in README.md (5 locations) - Remove non-existent agents (ml-engineer, deployment-engineer, database-admin) from CCGS Testing Framework docs - Replace Ko-fi with Buy Me a Coffee (buymeacoffee.com/donchitos3) - Add GitHub Sponsors (github.com/sponsors/Donchitos) badge and section - Add Supporting This Project section to README with ToC entry Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| catalog.yaml | ||
| CLAUDE.md | ||
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| README.md | ||
CCGS Skill Testing Framework
Quality assurance infrastructure for the Claude Code Game Studios framework. Tests the skills and agents themselves — not any game built with them.
This folder is self-contained and optional. Game developers using CCGS don't need it. To remove it entirely:
rm -rf "CCGS Skill Testing Framework"— nothing in.claude/depends on it.
What's in here
CCGS Skill Testing Framework/
├── README.md ← you are here
├── CLAUDE.md ← tells Claude how to use this framework
├── catalog.yaml ← master registry: all 72 skills + 49 agents, coverage tracking
├── quality-rubric.md ← category-specific pass/fail metrics for /skill-test category
│
├── skills/ ← behavioral spec files for skills (one per skill)
│ ├── gate/ ← gate category specs
│ ├── review/ ← review category specs
│ ├── authoring/ ← authoring category specs
│ ├── readiness/ ← readiness category specs
│ ├── pipeline/ ← pipeline category specs
│ ├── analysis/ ← analysis category specs
│ ├── team/ ← team category specs
│ ├── sprint/ ← sprint category specs
│ └── utility/ ← utility category specs
│
├── agents/ ← behavioral spec files for agents (one per agent)
│ ├── directors/ ← creative-director, technical-director, producer, art-director
│ ├── leads/ ← lead-programmer, narrative-director, audio-director, etc.
│ ├── specialists/ ← engine/code/shader/UI specialists
│ ├── godot/ ← Godot-specific specialists
│ ├── unity/ ← Unity-specific specialists
│ ├── unreal/ ← Unreal-specific specialists
│ ├── operations/ ← QA, live-ops, release, localization, etc.
│ └── creative/ ← writer, world-builder, game-designer, etc.
│
├── templates/ ← spec file templates for writing new specs
│ ├── skill-test-spec.md ← template for skill behavioral specs
│ └── agent-test-spec.md ← template for agent behavioral specs
│
└── results/ ← test run outputs (written by /skill-test spec, gitignored)
How to use it
All testing is driven by two skills already in the framework:
Check structural compliance
/skill-test static [skill-name] # Check one skill (7 checks)
/skill-test static all # Check all 72 skills
Run a behavioral spec test
/skill-test spec gate-check # Evaluate a skill against its written spec
/skill-test spec design-review
Check against category rubric
/skill-test category gate-check # Evaluate one skill against its category metrics
/skill-test category all # Run rubric checks across all categorized skills
See full coverage picture
/skill-test audit # Skills + agents: has-spec, last tested, result
Improve a failing skill
/skill-improve gate-check # Test → diagnose → propose fix → retest loop
Skill categories
| Category | Skills | Key metrics |
|---|---|---|
gate |
gate-check | Review mode read, full/lean/solo director panel, no auto-advance |
review |
design-review, architecture-review, review-all-gdds | Read-only, 8-section check, correct verdicts |
authoring |
design-system, quick-design, art-bible, create-architecture, … | Section-by-section May-I-write, skeleton-first |
readiness |
story-readiness, story-done | Blockers surfaced, director gate in full mode |
pipeline |
create-epics, create-stories, dev-story, map-systems, … | Upstream dependency check, handoff path clear |
analysis |
consistency-check, balance-check, code-review, tech-debt, … | Read-only report, verdict keyword, no writes |
team |
team-combat, team-narrative, team-audio, … | All required agents spawned, blocked surfaced |
sprint |
sprint-plan, sprint-status, milestone-review, … | Reads sprint data, status keywords present |
utility |
start, adopt, hotfix, localize, setup-engine, … | Passes static checks |
Agent tiers
| Tier | Agents |
|---|---|
directors |
creative-director, technical-director, producer, art-director |
leads |
lead-programmer, narrative-director, audio-director, ux-designer, qa-lead, release-manager, localization-lead |
specialists |
gameplay-programmer, engine-programmer, ui-programmer, tools-programmer, network-programmer, ai-programmer, level-designer, sound-designer, technical-artist |
godot |
godot-specialist, godot-gdscript-specialist, godot-csharp-specialist, godot-shader-specialist, godot-gdextension-specialist |
unity |
unity-specialist, unity-ui-specialist, unity-shader-specialist, unity-dots-specialist, unity-addressables-specialist |
unreal |
unreal-specialist, ue-gas-specialist, ue-replication-specialist, ue-umg-specialist, ue-blueprint-specialist |
operations |
devops-engineer, security-engineer, performance-analyst, analytics-engineer, community-manager |
creative |
writer, world-builder, game-designer, economy-designer, systems-designer, prototyper |
Updating the catalog
catalog.yaml tracks test coverage for every skill and agent. After running a test:
/skill-test spec [name]will offer to updatelast_specandlast_spec_result/skill-test category [name]will offer to updatelast_categoryandlast_category_resultlast_staticandlast_static_resultare updated manually or via/skill-improve
Writing a new spec
- Find the spec template at
templates/skill-test-spec.md - Copy it to
skills/[category]/[skill-name].md - Update the
spec:field incatalog.yamlto point to the new file - Run
/skill-test spec [skill-name]to validate it
Removing this framework
This folder has no hooks into the main project. To remove:
rm -rf "CCGS Skill Testing Framework"
The skills /skill-test and /skill-improve will still function — they'll simply
report that catalog.yaml is missing and suggest running /skill-test audit to
initialize it.