Claude-Code-Game-Studios/docs/engine-reference/unreal/PLUGINS.md
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

7.7 KiB

Unreal Engine 5.7 — Optional Plugins & Systems

Last verified: 2026-02-13

This document indexes optional plugins and systems available in Unreal Engine 5.7. These are NOT part of the core engine but are commonly used for specific game types.


How to Use This Guide

Detailed Documentation Available - See plugins/ directory for comprehensive guides 🟡 Brief Overview Only - Links to official docs, use WebSearch for details ⚠️ Experimental - May have breaking changes in future versions 📦 Plugin Required - Must be enabled in Edit > Plugins


Production-Ready Systems (Detailed Docs Available)

Gameplay Ability System (GAS)


CommonUI


Gameplay Camera System


PCG (Procedural Content Generation)


Other Production-Ready Plugins (Brief Overview)

🟡 Mass Entity


🟡 Niagara Fluids


🟡 Water Plugin


🟡 Landmass Plugin


🟡 Chaos Destruction


🟡 Chaos Vehicle


🟡 Geometry Scripting


🟡 Motion Design Tools


Experimental Plugins (Use with Caution)

⚠️ AI Assistant (UE 5.7+)

  • Purpose: In-editor AI guidance and help
  • Status: Experimental
  • Plugin: Enable in UE 5.7 settings
  • Official: Announced in UE 5.7 release

⚠️ OpenXR (VR/AR)


⚠️ Online Subsystem (EOS, Steam, etc.)


Deprecated Plugins (Avoid for New Projects)

PhysX Vehicles

  • Deprecated: Use Chaos Vehicles instead
  • Status: Legacy, not recommended

Old Replication Graph

  • Deprecated: Replaced by Iris (UE 5.1+)
  • Status: Use Iris for modern networking

On-Demand WebSearch Strategy

For plugins NOT listed above, use the following approach when users ask:

  1. WebSearch for latest documentation: "Unreal Engine 5.7 [plugin name]"
  2. Verify if plugin is:
    • Post-cutoff (beyond May 2025 training data)
    • Experimental vs Production-Ready
    • Still supported in UE 5.7
  3. Optionally cache findings in plugins/[plugin-name].md for future reference

Quick Decision Guide

I need abilities/skills/buffsGameplay Ability System (GAS) I need cross-platform UI (console + PC)CommonUI I need dynamic camerasGameplay Camera System I need procedural worldsPCG I need large crowds (1000s of AI)Mass Entity I need destructible environmentsChaos Destruction I need vehiclesChaos Vehicles I need water/oceansWater Plugin I need VR/AROpenXR


Last Updated: 2026-02-13 Engine Version: Unreal Engine 5.7 LLM Knowledge Cutoff: May 2025