Claude-Code-Game-Studios/docs/engine-reference/unity/VERSION.md
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

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2.6 KiB
Markdown

# Unity Engine — Version Reference
| Field | Value |
|-------|-------|
| **Engine Version** | Unity 6.3 LTS |
| **Release Date** | December 2025 |
| **Project Pinned** | 2026-02-13 |
| **Last Docs Verified** | 2026-02-13 |
| **LLM Knowledge Cutoff** | May 2025 |
## Knowledge Gap Warning
The LLM's training data likely covers Unity up to ~2022 LTS (2022.3). The entire
Unity 6 release series (formerly Unity 2023 Tech Stream) introduced significant
changes that the model does NOT know about. Always cross-reference this directory
before suggesting Unity API calls.
## Post-Cutoff Version Timeline
| Version | Release | Risk Level | Key Theme |
|---------|---------|------------|-----------|
| 6.0 | Oct 2024 | HIGH | Unity 6 rebrand, new rendering features, Entities 1.3, DOTS improvements |
| 6.1 | Nov 2024 | MEDIUM | Bug fixes, stability improvements |
| 6.2 | Dec 2024 | MEDIUM | Performance optimizations, new input system improvements |
| 6.3 LTS | Dec 2025 | HIGH | First LTS since 6.0, production-ready DOTS, enhanced graphics features |
## Major Changes from 2022 LTS to Unity 6.3 LTS
### Breaking Changes
- **Entities/DOTS**: Major API overhaul in Entities 1.0+, complete redesign of ECS patterns
- **Input System**: Legacy Input Manager deprecated, new Input System is default
- **Rendering**: URP/HDRP significant upgrades, SRP Batcher improvements
- **Addressables**: Asset management workflow changes
- **Scripting**: C# 9 support, new API patterns
### New Features (Post-Cutoff)
- **DOTS**: Production-ready Entity Component System (Entities 1.3+)
- **Graphics**: Enhanced URP/HDRP pipelines, GPU Resident Drawer
- **Multiplayer**: Netcode for GameObjects improvements
- **UI Toolkit**: Production-ready for runtime UI (replaces UGUI for new projects)
- **Async Asset Loading**: Improved Addressables performance
- **Web**: WebGPU support
### Deprecated Systems
- **Legacy Input Manager**: Use new Input System package
- **Legacy Particle System**: Use Visual Effect Graph
- **UGUI**: Still supported, but UI Toolkit recommended for new projects
- **Old ECS (GameObjectEntity)**: Replaced by modern DOTS/Entities
## Verified Sources
- Official docs: https://docs.unity3d.com/6000.0/Documentation/Manual/index.html
- Unity 6 release: https://unity.com/releases/unity-6
- Unity 6.3 LTS announcement: https://unity.com/blog/unity-6-3-lts-is-now-available
- Migration guide: https://docs.unity3d.com/6000.0/Documentation/Manual/upgrade-guides.html
- Unity 6 support: https://unity.com/releases/unity-6/support
- C# API reference: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/index.html