mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios
synced 2026-04-29 08:57:19 +00:00
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1.3 KiB
1.3 KiB
Godot Engine — Version Reference
| Field | Value |
|---|---|
| Engine Version | Godot 4.6 |
| Release Date | January 2026 |
| Project Pinned | 2026-02-12 |
| Last Docs Verified | 2026-02-12 |
| LLM Knowledge Cutoff | May 2025 |
Knowledge Gap Warning
The LLM's training data likely covers Godot up to ~4.3. Versions 4.4, 4.5, and 4.6 introduced significant changes that the model does NOT know about. Always cross-reference this directory before suggesting Godot API calls.
Post-Cutoff Version Timeline
| Version | Release | Risk Level | Key Theme |
|---|---|---|---|
| 4.4 | ~Mid 2025 | MEDIUM | Jolt physics option, FileAccess return types, shader texture type changes |
| 4.5 | ~Late 2025 | HIGH | Accessibility (AccessKit), variadic args, @abstract, shader baker, SMAA |
| 4.6 | Jan 2026 | HIGH | Jolt default, glow rework, D3D12 default on Windows, IK restored |
Verified Sources
- Official docs: https://docs.godotengine.org/en/stable/
- 4.5→4.6 migration: https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.6.html
- 4.4→4.5 migration: https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.5.html
- Changelog: https://github.com/godotengine/godot/blob/master/CHANGELOG.md
- Release notes: https://godotengine.org/releases/4.6/