Claude-Code-Game-Studios/docs/engine-reference/godot/VERSION.md
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

1.3 KiB

Godot Engine — Version Reference

Field Value
Engine Version Godot 4.6
Release Date January 2026
Project Pinned 2026-02-12
Last Docs Verified 2026-02-12
LLM Knowledge Cutoff May 2025

Knowledge Gap Warning

The LLM's training data likely covers Godot up to ~4.3. Versions 4.4, 4.5, and 4.6 introduced significant changes that the model does NOT know about. Always cross-reference this directory before suggesting Godot API calls.

Post-Cutoff Version Timeline

Version Release Risk Level Key Theme
4.4 ~Mid 2025 MEDIUM Jolt physics option, FileAccess return types, shader texture type changes
4.5 ~Late 2025 HIGH Accessibility (AccessKit), variadic args, @abstract, shader baker, SMAA
4.6 Jan 2026 HIGH Jolt default, glow rework, D3D12 default on Windows, IK restored

Verified Sources