This PR adds support for mobile user agent emulation in web widgets,
enabling developers to test mobile-responsive websites directly within
WaveTerm.
## Changes
### New Meta Key: `web:useragenttype`
Added a new metadata key that accepts the following values:
- `"default"` (or `null`) - Uses the standard browser user agent
- `"mobile:iphone"` - Emulates iPhone Safari (iOS 17.0)
- `"mobile:android"` - Emulates Android Chrome (Android 13)
### User Interface
**Settings Menu**: Added a "User Agent Type" submenu to web widget
settings (accessible via right-click → Settings) with radio button
options for Default, Mobile: iPhone, and Mobile: Android.
**Visual Indicator**: When a mobile user agent is active, a mobile
device icon appears in the widget's header toolbar with an appropriate
tooltip indicating the current emulation mode.
### Implementation Details
The implementation leverages Electron's webview `useragent` attribute to
override the default user agent string. The setting is persisted in the
block's metadata and automatically applied when the webview is rendered.
User agent strings used:
- **iPhone**: `Mozilla/5.0 (iPhone; CPU iPhone OS 17_0 like Mac OS X)
AppleWebKit/605.1.15 (KHTML, like Gecko) Version/17.0 Mobile/15E148
Safari/604.1`
- **Android**: `Mozilla/5.0 (Linux; Android 13) AppleWebKit/537.36
(KHTML, like Gecko) Chrome/120.0.6099.43 Mobile Safari/537.36`
## Use Cases
This feature is particularly useful for:
- Testing mobile-responsive web designs
- Debugging mobile-specific website behaviors
- Viewing mobile versions of websites without needing physical devices
- Web development workflows that require testing across different user
agents
## Files Changed
- `pkg/waveobj/wtypemeta.go` - Added `WebUserAgentType` field to
metadata type
- `frontend/types/gotypes.d.ts` - Generated TypeScript types for the new
meta key
- `frontend/app/view/webview/webview.tsx` - Implemented user agent
selection UI and webview configuration
- `pkg/waveobj/metaconsts.go` - Generated Go constants for the new meta
key
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: sawka <2722291+sawka@users.noreply.github.com>
* add automatic OSC 7 support to bash and zsh
* add new wave OSC 16162 (planck length) to get up-to-date shell
information into blockrtinfo. currently implemented only for zsh. bash
will not support as rich of data as zsh, but we'll be able to do some.
* new rtinfo will be used to provide better context for AI in the
future, and to make sure AI is running safe commands.
* added a small local machine description to tab context (so AI knows
we're running on MacOS, Linux, or Windows)
Documentation Updates (removing AI Widget Information / deprecation)
Hover effect on tool calls shows which widget is effected
Remove AI Widget from sidebar unless there is customized presets
Backend now provides blockid (if available) to frontend for tool calls
We now show all Read File/Dir calls together and batch approve them
(backend change to emit them all at once, and FE change to display them
as a batch)
JS chunking for monaco, mermaid, and shiki, etc. shiki is huge, almost
10M but can't be easily split out of Streamdown. Tried making it load
async, but w/ Streamdown we can't do that easily. Trying to split the JS
up because of a build error we were running into in build-helper.
Don't allow tabs with active Wave AI sessions to get closed when we
close the last block. Have Cmd-W close Wave AI if it is focused (rather
than a random node). Also fixes some lurking bugs with the pinned tab
functionality (and adds some nice visual feedback when we try to close a
pinned tab).
### What This Does
Adds a new `wsh blocks list` subcommand that lists all blocks in all or
specified workspace, window, or tab. Includes filtering options and JSON
output for automation.
### Motivation
Wave users had no simple way to programmatically discover block IDs for
scripting and automation. This feature:
- Enables workflows like syncing Preview widgets with `cd` changes.
- Simplifies debugging and introspection.
- Provides a foundation for future CLI enhancements (focus/close
blocks).
### Usage
```wsh blocks [list|ls|get] [--workspace=<workspace-id>] [--window=<window-id>] [--tab=<tab-id>] [--view=<view-type>] [--json]```
Where `<view-type>` can be one of: term, terminal, shell, console, web, browser, url, preview, edit, sysinfo, sys, system, waveai, ai, or assistant.
### Notes
- Fully backward compatible.
- Code follows existing CLI patterns.
Massive PR, over 13k LOC updated, 128 commits to implement the first pass at the new Wave AI panel. Two backend adapters (OpenAI and Anthropic), layout changes to support the panel, keyboard shortcuts, and a huge focus/layout change to integrate the panel seamlessly into the UI.
Also fixes some small issues found during the Wave AI journey (zoom fixes, documentation, more scss removal, circular dependency issues, settings, etc)
The current layout system uses a complex bidirectional atom architecture
that forces every layout change to round-trip through the backend
WaveObject, even though **the backend never reads this data** - it only
queues actions via `PendingBackendActions`. By switching to a "write
cache" pattern where local atoms are the source of truth and backend
writes are fire-and-forget, we can eliminate ~70% of the complexity
while maintaining full persistence.
----
Every layout change (split, close, focus, magnify) currently follows
this flow:
```
User action
↓
treeReducer() mutates layoutState
↓
layoutState.generation++ ← Only purpose: trigger the write
↓
Bidirectional atom setter (checks generation)
↓
Write to WaveObject {rootnode, focusednodeid, magnifiednodeid}
↓
WaveObject update notification
↓
Bidirectional atom getter runs
↓
ALL dependent atoms recalculate (every isFocused, etc.)
↓
React re-renders with updated state
```
---
## Proposed "Write Cache" Architecture
### Core Concept
```
User action
↓
Update LOCAL atom (immediate, synchronous)
↓
React re-renders (single tick, all atoms see new state)
↓
[async, fire-and-forget] Persist to WaveObject
```
### Key Principles
1. **Local atoms are source of truth** during runtime
2. **WaveObject is persistence layer** only (read on init, write async)
3. **Backend actions still work** via `PendingBackendActions`
4. **No generation tracking needed** (no need to trigger writes)
the primary purpose of this PR is to fix a showstopper bug in the
CodeEditor component by setting "path" to a stable UUID. the bug was
that it started as empty string, so it created a shared model between
all of the codeeditor components. now each will get their own monaco
model.
also took this opportunity to do more more preview view refactoring,
splitting up code, and more tailwind migrations.
checkpoint. good to merge. we have a working tsunami view inside of wave (with lots of caveats). but enough for some dev testing. merge so we dont drift too far from main and while we're at a stable point.
no need for yarn anymore in 2025 (especially yarn berry which is just an AI + githubactions nightmare). switch to the more standard npm. update go version to 1.24 across the board. cleanup some vite stuff, and deps. all-around improvements.
Huge PR. 135 commits here to rebuild waveapps into the "Tsunami" framework.
* Simplified API
* Updated system.md prompt
* Basic applications building and running
* /api/config and /api/data support
* tailwind styling
* no need for async updates
* goroutine/timer primitives for async routing handling
* POC for integrating 3rd party react frameworks (recharts)
* POC for server side components (table.go)
* POC for interacting with apps via /api/config (tsunamiconfig)
Checkpoint. Still needs to be tightly integrated with Wave (lifecycle, AI interaction, etc.) but looking very promising 🚀
A bug in sysinfo made it so the initial data would load but not update
until refreshed. This updates the subscription handler with the correct
addContinuousData function to correct this.
The old effect wasn't running on every data change, since it depended on
table, which is a ref. Now, it will always run on any data change and as
a Layout Effect so it will run before paint.