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Remove debugging statement when generating drag previews (#36)
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1 changed files with 0 additions and 3 deletions
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@ -275,7 +275,6 @@ const TileNode = <T,>({
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// No-op if not provided, meaning React-DnD will attempt to generate a preview from the DOM, which is very slow.
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const preview = useMemo(() => {
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const previewElement = renderPreview?.(layoutNode.data);
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console.log("preview", previewElement);
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return (
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<div className="tile-preview-container">
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<div className="tile-preview" ref={previewRef}>
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@ -289,10 +288,8 @@ const TileNode = <T,>({
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// I found a hacky workaround of just adding a timeout so the capture doesn't happen until after the first paint.
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useEffect(
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debounce(() => {
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console.log("dragPreview effect");
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if (previewRef.current) {
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toPng(previewRef.current).then((url) => {
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console.log("got preview url", url);
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const img = new Image();
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img.src = url;
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dragPreview(img);
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