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@ -4,12 +4,32 @@ The Void codebase is not as intimidating as it seems!
Most of Void's code lives in the folder `src/vs/workbench/contrib/void/`.
The purpose of this document is to explain how Void's codebase works. If you want build instructions, see [Contributing](https://github.com/voideditor/void/blob/main/HOW_TO_CONTRIBUTE.md).
The purpose of this document is to explain how Void's codebase works. If you want build instructions instead, see [Contributing](https://github.com/voideditor/void/blob/main/HOW_TO_CONTRIBUTE.md).
## Void Codebase Guide
### VSCode Rundown
Here's a VSCode rundown if you're just getting started with Void. You can also see Microsoft's [wiki](https://github.com/microsoft/vscode/wiki/Source-Code-Organization) for some pictures. VSCode is an Electron app. Electron runs two processes: a **main** process (for internals) and a **browser** process (browser means HTML in general, not just "web browser").
<p align="center" >
<img src="https://raw.githubusercontent.com/wiki/microsoft/vscode/images/organization/environments.png" alt="Credit - https://github.com/microsoft/vscode/wiki/Source-Code-Organization" width="400px">
</p>
- It's most common to use `browser/` and `electron-main/`.
- Code in a `browser/` folder always lives on the browser process, and it can use `window` and other browser items.
- Code in an `electron-main/` folder always lives on the main process, and it can import `node_modules`.
- Code in `common/` can be used by either process, but doesn't get any special imports.
- The browser environment is not allowed to import `node_modules`. We came up with two workarounds:
1. Bundle the raw node_module code to the browser - we're doing this for React.
2. Implement the code on `electron-main/` and set up a channel between main/browser - we're doing this for sendLLMMessage.
### Terminology
Here is some important terminology you should know if you're working inside VSCode:
@ -18,34 +38,18 @@ Here is some important terminology you should know if you're working inside VSCo
- Each model has a **URI** it represents, like `/Users/.../my_file.txt`. (A URI or "resource" is generally just a path).
- The **Workbench** is the wrapper that contains all the editors, the terminal, the file system tree, etc.
- Usually you use the `ITextModel` type for models and the `ICodeEditor` type for editors. There aren't that many other types.
<p align="center" >
<img src="https://github.com/user-attachments/assets/6521c228-dc96-4cf5-a673-6b9ca78b9b06" alt="Credit - https://code.visualstudio.com/docs/getstarted/userinterface" width="400px">
</p>
### VSCode Rundown
Here's a VSCode rundown if you're just getting started with Void (just read what's necessary):
- VSCode is organized into "Services". A service is just a class that mounts a single time (in computer science theory this is called a "singleton"). You can register services with `registerSingleton` so that you can easily use them in any constructor with `@<Service>`. See _dummyContrib for an example we put together on how to register them. The registration is the same every time.
- VSCode is (and therefore Void is) an Electron app. Electron runs two processes: a **main** process (for internals) and a **browser** process (browser means HTML in general, not just "web browser").
- Code in a `browser/` folder always lives on the browser process, and it can use `window` and other browser items.
- Code in an `electron-main/` folder always lives on the main process, and it can import `node_modules`.
- Code in `common/` can be used by either process, but doesn't get any special imports.
- The browser environment is not allowed to import `node_modules`, but there are two workarounds:
1. Bundle the raw node_module code to the browser - we're doing this for React.
2. Implement the code on `electron-main/` and set up a channel between main/browser - we're doing this for sendLLMMessage.
- "Actions" are functions you register on VSCode so that either you or the user can call them later. They're also called "Commands".
- You can run actions as a user by pressing Cmd+Shift+P (opens the command pallete), or you can run them internally by using the commandService to call them by ID. We use actions to register keybinding listeners like Cmd+L, Cmd+K, etc. The nice thing about actions is the user can change the keybindings.
VSCode is organized into "Services". A service is just a class that mounts a single time (in computer science theory this is called a "singleton"). You can register services with `registerSingleton` so that you can easily use them in any constructor with `@<Service>`. See _dummyContrib for an example we put together on how to register them. The registration is the same every time.
Services are always lazily created, even if you register them as Eager. If you want something that always runs on Void's mount, you should use a "workbench contribution". See _dummyContrib for this. Very similar to a Service, just registered slightly differently.
Actions or "commands" are functions you register on VSCode so that either you or the user can call them later. You can run actions as a user by pressing Cmd+Shift+P (opens the command pallete), or you can run them internally by using the commandService to call them by ID. We use actions to register keybinding listeners like Cmd+L, Cmd+K, etc. The nice thing about actions is the user can change the keybindings.
See [here](https://github.com/microsoft/vscode/wiki/Source-Code-Organization) for a decent VSCode guide with even more info.
Each section below contains an overview of a core part of Void's sourcecode. You might want to scroll to find the item that's relevant to you.
### Internal LLM Message Pipeline
Here's a picture of all the dependencies that are relevent between the time you first send a message through Void's sidebar, and the time a request is sent to your provider.