mirror of
https://github.com/unslothai/unsloth
synced 2026-04-21 13:37:39 +00:00
* fix: install.sh Mac Intel compatibility + Studio no-torch support (#4621) On Intel Macs (x86_64), PyTorch has no wheels for torch >= 2.3, so the installer crashes. Even when torch is absent, Studio crashes on startup because two files have bare top-level torch imports. Studio's GGUF inference (llama.cpp) does not need PyTorch. Training and HF-inference already isolate torch to subprocesses. Only 2 files in the server startup chain had top-level torch imports preventing startup. Changes: - install.sh: detect architecture, default to Python 3.12 on Intel Mac, skip torch install, add Python 3.13.8 guard for arm64, pass UNSLOTH_NO_TORCH env var to setup.sh - data_collators.py: remove unused `import torch` (no torch.* refs) - chat_templates.py: lazy-import IterableDataset into function bodies - install_python_stack.py: add IS_MACOS/NO_TORCH constants, skip torch-dependent packages, skip overrides.txt, skip triton on macOS No existing working flow changes. Linux/WSL and macOS arm64 behavior is identical. * tests: add test suite for Mac Intel compat + no-torch mode Shell tests (test_mac_intel_compat.sh): - version_ge edge cases (9 tests) - Architecture detection for Darwin x86_64/arm64, Linux x86_64/aarch64 - get_torch_index_url returns cpu on simulated Darwin - UNSLOTH_NO_TORCH propagation to both setup.sh branches Python unit tests (test_no_torch_filtering.py): - _filter_requirements with NO_TORCH_SKIP_PACKAGES - NO_TORCH env var parsing (true/1/TRUE/false/0/unset) - IS_MACOS constant check - Overrides skip and triton macOS skip guards Python import tests (test_studio_import_no_torch.py): - data_collators.py loads in isolated no-torch venv - chat_templates.py has no top-level torch imports - Negative control confirms import torch fails without torch * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * tests: add E2E sandbox tests for Mac Intel no-torch mode Replace static/synthetic test stubs with real sandbox tests: - Shell: E2E uv venv creation at Python 3.12, mock uv shim to verify torch install is skipped when MAC_INTEL=true, dynamic env propagation test for UNSLOTH_NO_TORCH in both local and non-local install paths - Python filtering: test real extras.txt and extras-no-deps.txt with NO_TORCH_SKIP_PACKAGES, subprocess mock of install_python_stack() for 5 platform configs (NO_TORCH+macOS, Windows+NO_TORCH, normal Linux, Windows-only, macOS-only), VCS URL and env marker edge cases - Python imports: parametrized Python 3.12+3.13 venv fixture, dataclass instantiation for all 3 collator classes, chat_templates.py exec with stubs, negative controls proving import torch and torchao install fail in no-torch venvs 91 total tests, all passing. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * fix: address reviewer findings for Intel Mac no-torch mode P1 fixes: - Auto-infer NO_TORCH in install_python_stack.py via platform.machine() so `unsloth studio update` preserves GGUF-only mode without needing the UNSLOTH_NO_TORCH env var (6/10 reviewers) - Add openai-whisper and transformers-cfg to NO_TORCH_SKIP_PACKAGES since both have unconditional torch dependencies (4/10 reviewers) - Skip unsloth-zoo on Intel Mac --local installs (depends on torch) in both migrated and fresh install paths (1/10) - Recreate stale 3.13 venvs as 3.12 on Intel Mac re-runs (1/10) - Detect Apple Silicon under Rosetta via sysctl hw.optional.arm64 and warn user to use native arm64 terminal (1/10) P2 fixes: - Wire new test files into tests/run_all.sh (4/10 reviewers) - Add update-path tests (skip_base=False) for Intel Mac - Add _infer_no_torch tests for platform auto-detection P3 fixes: - Fix macOS progress bar total (triton step skipped but was counted) - Fix temp file leak when Windows + NO_TORCH filters stack All tests pass: 30 shell, 66 Python (96 total). * feat: add --python override flag to install.sh Lets users force a specific Python version, e.g. ./install.sh --python 3.12. Addresses M2 Mac users whose systems resolve to a problematic 3.13.x patch. When --python is set, the Intel Mac stale-venv guard and 3.13.8 auto-downgrade are skipped so the user's choice is respected. * tests: add comprehensive E2E sandbox tests for no-torch mode Add test_e2e_no_torch_sandbox.py with 7 test groups (43 tests total) covering the full no-torch import chain, edge cases, and install logic: - Group 1: BEFORE vs AFTER import chain comparison (proves the bug existed and the fix works by synthetically prepending top-level torch imports) - Group 2: Dataclass instantiation without torch - Group 3: Edge cases with broken/fake torch modules on sys.path - Group 4: Hardware detection fallback to CPU without torch - Group 5: install.sh flag parsing, version resolution, arch detection - Group 6: install_python_stack.py NO_TORCH filtering - Group 7: Live server startup without torch (marked @server, skipped when studio venv is unavailable) All 43 tests pass on both Python 3.12 and 3.13 isolated venvs. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * feat: add --no-torch flag to install.sh/ps1, fix lazy import bug in dataset formatting - Fix chat_templates.py: narrow torch IterableDataset import into inner try/except ImportError so dataset.map() works without torch installed - Fix format_conversion.py: same lazy import fix for convert_chatml_to_alpaca and convert_alpaca_to_chatml - Add --no-torch flag to install.sh with unified SKIP_TORCH variable (driven by --no-torch flag OR MAC_INTEL auto-detection) - Add --no-torch flag to install.ps1 with $SkipTorch variable - Print CPU hint when no GPU detected and --no-torch not set - Replace MAC_INTEL guards with SKIP_TORCH in torch install sections - Update shell tests (40 pass) and Python tests (90 pass) * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * fix: address reviewer findings for --no-torch installer paths - Fix migrated-env branch in install.sh and install.ps1: check SKIP_TORCH first, then branch on STUDIO_LOCAL_INSTALL. Previously SKIP_TORCH+non-local fell into else and installed unsloth-zoo (which depends on torch), defeating --no-torch mode. - Fix $env:UNSLOTH_NO_TORCH leak in install.ps1: always set to "true" or "false" instead of only setting on the true branch. Prevents stale no-torch state from leaking across runs in the same PS session. - Fix install_python_stack.py update path: add NO_TORCH guard around base.txt install so unsloth studio update does not reinstall unsloth-zoo (which depends on torch) in no-torch mode. * fix: install unsloth + unsloth-zoo with --no-deps in no-torch mode Instead of skipping unsloth-zoo entirely (which breaks unsloth's dependency on it), install both packages with --no-deps so they are present but torch is not pulled in transitively. Applied consistently across all no-torch paths: migrated-env, fresh-local, fresh-non-local in install.sh, install.ps1, and install_python_stack.py. * chore: temporarily remove test files (will be added in a follow-up) * refactor: deduplicate SKIP_TORCH conditional branches in installers Collapse if/else blocks that differ only by --no-deps into a single branch with a conditional flag variable. Applied to migrated-env and fresh-local paths in install.sh, install.ps1, and install_python_stack.py. * fix: apply --no-deps to fresh non-local --no-torch install path The non-local else branch was missing $_no_deps_arg/$noDepsArg, so uv pip install unsloth would resolve torch from PyPI metadata (the published unsloth package still declares torch as a hard dep). Now --no-deps is applied consistently to all SKIP_TORCH code paths. --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
729 lines
33 KiB
PowerShell
729 lines
33 KiB
PowerShell
# Unsloth Studio Installer for Windows PowerShell
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# Usage: irm https://raw.githubusercontent.com/unslothai/unsloth/main/install.ps1 | iex
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# Local: Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass; .\install.ps1 --local
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# NoTorch: .\install.ps1 --no-torch (skip PyTorch, GGUF-only mode)
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# Test: .\install.ps1 --package roland-sloth
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function Install-UnslothStudio {
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$ErrorActionPreference = "Stop"
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# ── Parse flags ──
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$StudioLocalInstall = $false
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$PackageName = "unsloth"
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$RepoRoot = ""
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$SkipTorch = $false
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$argList = $args
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for ($i = 0; $i -lt $argList.Count; $i++) {
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switch ($argList[$i]) {
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"--local" { $StudioLocalInstall = $true }
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"--no-torch" { $SkipTorch = $true }
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"--package" {
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$i++
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if ($i -ge $argList.Count) {
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Write-Host "[ERROR] --package requires an argument." -ForegroundColor Red
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return
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}
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$PackageName = $argList[$i]
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}
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}
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}
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if ($StudioLocalInstall) {
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$RepoRoot = (Resolve-Path (Split-Path -Parent $PSCommandPath)).Path
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if (-not (Test-Path (Join-Path $RepoRoot "pyproject.toml"))) {
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Write-Host "[ERROR] --local must be run from the unsloth repo root (pyproject.toml not found at $RepoRoot)" -ForegroundColor Red
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return
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}
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}
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$PythonVersion = "3.13"
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$StudioHome = Join-Path $env:USERPROFILE ".unsloth\studio"
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$VenvDir = Join-Path $StudioHome "unsloth_studio"
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Write-Host ""
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Write-Host "========================================="
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Write-Host " Unsloth Studio Installer (Windows)"
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Write-Host "========================================="
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Write-Host ""
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# ── Helper: refresh PATH from registry (deduplicating entries) ──
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function Refresh-SessionPath {
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$machine = [System.Environment]::GetEnvironmentVariable("Path", "Machine")
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$user = [System.Environment]::GetEnvironmentVariable("Path", "User")
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$merged = "$machine;$user;$env:Path"
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$seen = @{}
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$unique = @()
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foreach ($p in $merged -split ";") {
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$key = $p.TrimEnd("\").ToLowerInvariant()
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if ($key -and -not $seen.ContainsKey($key)) {
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$seen[$key] = $true
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$unique += $p
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}
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}
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$env:Path = $unique -join ";"
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}
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function New-StudioShortcuts {
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param(
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[Parameter(Mandatory = $true)][string]$UnslothExePath
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)
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if (-not (Test-Path $UnslothExePath)) {
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Write-Host "[WARN] Cannot create shortcuts: unsloth.exe not found at $UnslothExePath" -ForegroundColor Yellow
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return
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}
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try {
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# Persist an absolute path in launcher scripts so shortcut working
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# directory changes do not break process startup.
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$UnslothExePath = (Resolve-Path $UnslothExePath).Path
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# Escape for single-quoted embedding in generated launcher script.
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# This prevents runtime variable expansion for paths containing '$'.
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$SingleQuotedExePath = $UnslothExePath -replace "'", "''"
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$localAppDataDir = $env:LOCALAPPDATA
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if (-not $localAppDataDir -or [string]::IsNullOrWhiteSpace($localAppDataDir)) {
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Write-Host "[WARN] LOCALAPPDATA path unavailable; skipped shortcut creation" -ForegroundColor Yellow
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return
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}
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$appDir = Join-Path $localAppDataDir "Unsloth Studio"
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$launcherPs1 = Join-Path $appDir "launch-studio.ps1"
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$launcherVbs = Join-Path $appDir "launch-studio.vbs"
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$desktopDir = [Environment]::GetFolderPath("Desktop")
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$desktopLink = if ($desktopDir -and $desktopDir.Trim()) {
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Join-Path $desktopDir "Unsloth Studio.lnk"
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} else {
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$null
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}
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$startMenuDir = if ($env:APPDATA -and $env:APPDATA.Trim()) {
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Join-Path $env:APPDATA "Microsoft\Windows\Start Menu\Programs"
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} else {
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$null
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}
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$startMenuLink = if ($startMenuDir -and $startMenuDir.Trim()) {
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Join-Path $startMenuDir "Unsloth Studio.lnk"
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} else {
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$null
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}
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if (-not $desktopLink) {
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Write-Host "[WARN] Desktop path unavailable; skipped desktop shortcut creation" -ForegroundColor Yellow
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}
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if (-not $startMenuLink) {
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Write-Host "[WARN] APPDATA/Start Menu path unavailable; skipped Start menu shortcut creation" -ForegroundColor Yellow
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}
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$iconPath = Join-Path $appDir "unsloth.ico"
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$bundledIcon = $null
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if ($PSScriptRoot -and $PSScriptRoot.Trim()) {
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$bundledIcon = Join-Path $PSScriptRoot "studio\frontend\public\unsloth.ico"
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}
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$iconUrl = "https://raw.githubusercontent.com/unslothai/unsloth/main/studio/frontend/public/unsloth.ico"
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if (-not (Test-Path $appDir)) {
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New-Item -ItemType Directory -Path $appDir -Force | Out-Null
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}
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$launcherContent = @"
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`$ErrorActionPreference = 'Stop'
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`$basePort = 8888
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`$maxPortOffset = 20
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`$timeoutSec = 60
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`$pollIntervalMs = 1000
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function Test-StudioHealth {
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param([Parameter(Mandatory = `$true)][int]`$Port)
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try {
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`$url = "http://127.0.0.1:`$Port/api/health"
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`$resp = Invoke-RestMethod -Uri `$url -TimeoutSec 1 -Method Get
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return (`$resp -and `$resp.status -eq 'healthy' -and `$resp.service -eq 'Unsloth UI Backend')
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} catch {
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return `$false
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}
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}
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function Get-CandidatePorts {
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# Fast path: only probe base port + currently listening ports in range.
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`$ports = @(`$basePort)
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try {
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`$maxPort = `$basePort + `$maxPortOffset
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`$listening = Get-NetTCPConnection -State Listen -ErrorAction Stop |
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Where-Object { `$_.LocalPort -ge `$basePort -and `$_.LocalPort -le `$maxPort } |
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Select-Object -ExpandProperty LocalPort
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`$ports = (@(`$basePort) + `$listening) | Sort-Object -Unique
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} catch {
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Write-Host "[DEBUG] Get-NetTCPConnection failed: `$(`$_.Exception.Message). Falling back to full port scan." -ForegroundColor DarkGray
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# Fallback when Get-NetTCPConnection is unavailable/restricted.
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for (`$offset = 1; `$offset -le `$maxPortOffset; `$offset++) {
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`$ports += (`$basePort + `$offset)
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}
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}
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return `$ports
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}
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function Find-HealthyStudioPort {
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foreach (`$candidate in (Get-CandidatePorts)) {
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if (Test-StudioHealth -Port `$candidate) {
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return `$candidate
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}
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}
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return `$null
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}
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# If Studio is already healthy on any expected port, just open it and exit.
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`$existingPort = Find-HealthyStudioPort
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if (`$existingPort) {
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Start-Process "http://localhost:`$existingPort"
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exit 0
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}
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`$launchMutex = [System.Threading.Mutex]::new(`$false, 'Local\UnslothStudioLauncher')
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`$haveMutex = `$false
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try {
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try {
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`$haveMutex = `$launchMutex.WaitOne(0)
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} catch [System.Threading.AbandonedMutexException] {
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`$haveMutex = `$true
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}
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if (-not `$haveMutex) {
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# Another launcher is already running; wait for it to bring Studio up
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`$deadline = (Get-Date).AddSeconds(`$timeoutSec)
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while ((Get-Date) -lt `$deadline) {
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`$port = Find-HealthyStudioPort
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if (`$port) { Start-Process "http://localhost:`$port"; exit 0 }
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Start-Sleep -Milliseconds `$pollIntervalMs
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}
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exit 0
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}
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`$powershellExe = Join-Path `$env:SystemRoot 'System32\WindowsPowerShell\v1.0\powershell.exe'
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`$studioExe = '$SingleQuotedExePath'
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`$studioCommand = '& "' + `$studioExe + '" studio -H 0.0.0.0 -p ' + `$basePort
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`$launchArgs = @(
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'-NoExit',
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'-NoProfile',
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'-ExecutionPolicy',
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'Bypass',
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'-Command',
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`$studioCommand
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)
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try {
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`$proc = Start-Process -FilePath `$powershellExe -ArgumentList `$launchArgs -WorkingDirectory `$env:USERPROFILE -PassThru
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} catch {
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`$msg = "Could not launch Unsloth Studio terminal.`n`nError: `$(`$_.Exception.Message)"
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try {
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Add-Type -AssemblyName System.Windows.Forms -ErrorAction Stop
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[System.Windows.Forms.MessageBox]::Show(`$msg, 'Unsloth Studio') | Out-Null
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} catch {}
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exit 1
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}
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`$browserOpened = `$false
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`$deadline = (Get-Date).AddSeconds(`$timeoutSec)
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while ((Get-Date) -lt `$deadline) {
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`$healthyPort = Find-HealthyStudioPort
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if (`$healthyPort) {
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Start-Process "http://localhost:`$healthyPort"
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`$browserOpened = `$true
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break
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}
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if (`$proc.HasExited) { break }
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Start-Sleep -Milliseconds `$pollIntervalMs
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}
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if (-not `$browserOpened) {
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if (`$proc.HasExited) {
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`$msg = "Unsloth Studio exited before becoming healthy. Check terminal output for errors."
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} else {
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`$msg = "Unsloth Studio is still starting but did not become healthy within `$timeoutSec seconds. Check the terminal window for the selected port and open it manually."
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}
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try {
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Add-Type -AssemblyName System.Windows.Forms -ErrorAction Stop
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[System.Windows.Forms.MessageBox]::Show(`$msg, 'Unsloth Studio') | Out-Null
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} catch {}
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}
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} finally {
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if (`$haveMutex) { `$launchMutex.ReleaseMutex() | Out-Null }
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`$launchMutex.Dispose()
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}
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exit 0
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"@
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# Write UTF-8 with BOM for reliable decoding by Windows PowerShell 5.1,
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# even when install.ps1 is executed from PowerShell 7.
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$utf8Bom = New-Object System.Text.UTF8Encoding($true)
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[System.IO.File]::WriteAllText($launcherPs1, $launcherContent, $utf8Bom)
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$vbsContent = @"
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Set shell = CreateObject("WScript.Shell")
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cmd = "powershell -NoProfile -ExecutionPolicy Bypass -WindowStyle Hidden -File ""$launcherPs1"""
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shell.Run cmd, 0, False
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"@
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# WSH handles UTF-16LE reliably for .vbs files with non-ASCII paths.
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Set-Content -Path $launcherVbs -Value $vbsContent -Encoding Unicode -Force
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# Prefer bundled icon from local clone/dev installs.
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# If not available, best-effort download from raw GitHub.
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# We only attach the icon if the resulting file has a valid ICO header.
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$hasValidIcon = $false
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if ($bundledIcon -and (Test-Path $bundledIcon)) {
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try {
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Copy-Item -Path $bundledIcon -Destination $iconPath -Force
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} catch {
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Write-Host "[DEBUG] Error copying bundled icon: $($_.Exception.Message)" -ForegroundColor DarkGray
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}
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} elseif (-not (Test-Path $iconPath)) {
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try {
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Invoke-WebRequest -Uri $iconUrl -OutFile $iconPath -UseBasicParsing
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} catch {
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Write-Host "[DEBUG] Error downloading icon: $($_.Exception.Message)" -ForegroundColor DarkGray
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}
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}
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if (Test-Path $iconPath) {
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try {
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$bytes = [System.IO.File]::ReadAllBytes($iconPath)
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if (
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$bytes.Length -ge 4 -and
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$bytes[0] -eq 0 -and
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$bytes[1] -eq 0 -and
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$bytes[2] -eq 1 -and
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$bytes[3] -eq 0
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) {
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$hasValidIcon = $true
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} else {
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Remove-Item $iconPath -Force -ErrorAction SilentlyContinue
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}
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} catch {
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Write-Host "[DEBUG] Error validating or removing icon: $($_.Exception.Message)" -ForegroundColor DarkGray
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Remove-Item $iconPath -Force -ErrorAction SilentlyContinue
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}
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}
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$wscriptExe = Join-Path $env:SystemRoot "System32\wscript.exe"
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$shortcutArgs = "//B //Nologo `"$launcherVbs`""
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try {
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$wshell = New-Object -ComObject WScript.Shell
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$createdShortcutCount = 0
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foreach ($linkPath in @($desktopLink, $startMenuLink)) {
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if (-not $linkPath -or [string]::IsNullOrWhiteSpace($linkPath)) { continue }
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try {
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$shortcut = $wshell.CreateShortcut($linkPath)
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$shortcut.TargetPath = $wscriptExe
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$shortcut.Arguments = $shortcutArgs
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$shortcut.WorkingDirectory = $appDir
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$shortcut.Description = "Launch Unsloth Studio"
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if ($hasValidIcon) {
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$shortcut.IconLocation = "$iconPath,0"
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}
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$shortcut.Save()
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$createdShortcutCount++
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} catch {
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Write-Host "[WARN] Could not create shortcut at ${linkPath}: $($_.Exception.Message)" -ForegroundColor Yellow
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}
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}
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if ($createdShortcutCount -gt 0) {
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Write-Host "[OK] Created Unsloth Studio shortcut(s): $createdShortcutCount" -ForegroundColor Green
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} else {
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Write-Host "[WARN] No Unsloth Studio shortcuts were created" -ForegroundColor Yellow
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}
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} catch {
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Write-Host "[WARN] Shortcut creation unavailable: $($_.Exception.Message)" -ForegroundColor Yellow
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}
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} catch {
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Write-Host "[WARN] Shortcut setup failed; skipping shortcuts: $($_.Exception.Message)" -ForegroundColor Yellow
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}
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}
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# ── Check winget ──
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if (-not (Get-Command winget -ErrorAction SilentlyContinue)) {
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Write-Host "Error: winget is not available." -ForegroundColor Red
|
|
Write-Host " Install it from https://aka.ms/getwinget" -ForegroundColor Yellow
|
|
Write-Host " or install Python $PythonVersion and uv manually, then re-run." -ForegroundColor Yellow
|
|
return
|
|
}
|
|
|
|
# ── Helper: detect a working Python 3.11-3.13 on the system ──
|
|
# Returns the version string (e.g. "3.13") or "" if none found.
|
|
# Uses try-catch + stderr redirection so that App Execution Alias stubs
|
|
# (WindowsApps) and other non-functional executables are probed safely
|
|
# without triggering $ErrorActionPreference = "Stop".
|
|
#
|
|
# Skips Anaconda/Miniconda Python: conda-bundled CPython ships modified
|
|
# DLL search paths that break torch's c10.dll loading on Windows.
|
|
# Standalone CPython (python.org, winget, uv) does not have this issue.
|
|
#
|
|
# NOTE: A venv created from conda Python inherits conda's base_prefix
|
|
# even if the venv path does not contain "conda". We check both the
|
|
# executable path AND sys.base_prefix to catch this.
|
|
$script:CondaSkipPattern = '(?i)(conda|miniconda|anaconda|miniforge|mambaforge)'
|
|
|
|
function Test-IsCondaPython {
|
|
param([string]$Exe)
|
|
if ($Exe -match $script:CondaSkipPattern) { return $true }
|
|
try {
|
|
$basePrefix = (& $Exe -c "import sys; print(sys.base_prefix)" 2>$null | Out-String).Trim()
|
|
if ($basePrefix -match $script:CondaSkipPattern) { return $true }
|
|
} catch { }
|
|
return $false
|
|
}
|
|
|
|
# Returns @{ Version = "3.13"; Path = "C:\...\python.exe" } or $null.
|
|
# The resolved Path is passed to `uv venv --python` to prevent uv from
|
|
# re-resolving the version string back to a conda interpreter.
|
|
function Find-CompatiblePython {
|
|
# Try the Python Launcher first (most reliable on Windows)
|
|
# py.exe resolves to the standard CPython install, not conda.
|
|
$pyLauncher = Get-Command py -CommandType Application -ErrorAction SilentlyContinue
|
|
if ($pyLauncher -and $pyLauncher.Source -notmatch $script:CondaSkipPattern) {
|
|
foreach ($minor in @("3.13", "3.12", "3.11")) {
|
|
try {
|
|
$out = & $pyLauncher.Source "-$minor" --version 2>&1 | Out-String
|
|
if ($out -match "Python (3\.1[1-3])\.\d+") {
|
|
$ver = $Matches[1]
|
|
# Resolve the actual executable path and verify it is not conda-based
|
|
$resolvedExe = (& $pyLauncher.Source "-$minor" -c "import sys; print(sys.executable)" 2>$null | Out-String).Trim()
|
|
if ($resolvedExe -and (Test-Path $resolvedExe) -and -not (Test-IsCondaPython $resolvedExe)) {
|
|
return @{ Version = $ver; Path = $resolvedExe }
|
|
}
|
|
}
|
|
} catch {}
|
|
}
|
|
}
|
|
# Try python3 / python via Get-Command -All to look past stubs that
|
|
# might shadow a real Python further down PATH.
|
|
# Skip WindowsApps entries: the App Execution Alias stubs live there
|
|
# and can open the Microsoft Store as a side effect. Legitimate Store
|
|
# Python is already detected via the py launcher above (Store packages
|
|
# include py since Python 3.11).
|
|
# Skip Anaconda/Miniconda: check both path and sys.base_prefix.
|
|
foreach ($name in @("python3", "python")) {
|
|
foreach ($cmd in @(Get-Command $name -All -ErrorAction SilentlyContinue)) {
|
|
if (-not $cmd.Source) { continue }
|
|
if ($cmd.Source -like "*\WindowsApps\*") { continue }
|
|
if (Test-IsCondaPython $cmd.Source) { continue }
|
|
try {
|
|
$out = & $cmd.Source --version 2>&1 | Out-String
|
|
if ($out -match "Python (3\.1[1-3])\.\d+") {
|
|
return @{ Version = $Matches[1]; Path = $cmd.Source }
|
|
}
|
|
} catch {}
|
|
}
|
|
}
|
|
return $null
|
|
}
|
|
|
|
# ── Install Python if no compatible version (3.11-3.13) found ──
|
|
# Find-CompatiblePython returns @{ Version = "3.13"; Path = "C:\...\python.exe" } or $null.
|
|
$DetectedPython = Find-CompatiblePython
|
|
if ($DetectedPython) {
|
|
Write-Host "==> Python already installed: Python $($DetectedPython.Version)"
|
|
}
|
|
if (-not $DetectedPython) {
|
|
Write-Host "==> Installing Python ${PythonVersion}..."
|
|
$pythonPackageId = "Python.Python.$PythonVersion"
|
|
# Temporarily lower ErrorActionPreference so that winget stderr
|
|
# (progress bars, warnings) does not become a terminating error
|
|
# on PowerShell 5.1 where native-command stderr is ErrorRecord.
|
|
$prevEAP = $ErrorActionPreference
|
|
$ErrorActionPreference = "Continue"
|
|
try {
|
|
winget install -e --id $pythonPackageId --accept-package-agreements --accept-source-agreements
|
|
$wingetExit = $LASTEXITCODE
|
|
} catch { $wingetExit = 1 }
|
|
$ErrorActionPreference = $prevEAP
|
|
Refresh-SessionPath
|
|
|
|
# Re-detect after install (PATH may have changed)
|
|
$DetectedPython = Find-CompatiblePython
|
|
|
|
if (-not $DetectedPython) {
|
|
# Python still not functional after winget -- force reinstall.
|
|
# This handles both real failures AND "already installed" codes where
|
|
# winget thinks Python is present but it's not actually on PATH
|
|
# (e.g. user partially uninstalled, or installed via a different method).
|
|
Write-Host " Python not found on PATH after winget. Retrying with --force..."
|
|
$ErrorActionPreference = "Continue"
|
|
try {
|
|
winget install -e --id $pythonPackageId --accept-package-agreements --accept-source-agreements --force
|
|
$wingetExit = $LASTEXITCODE
|
|
} catch { $wingetExit = 1 }
|
|
$ErrorActionPreference = $prevEAP
|
|
Refresh-SessionPath
|
|
$DetectedPython = Find-CompatiblePython
|
|
}
|
|
|
|
if (-not $DetectedPython) {
|
|
Write-Host "[ERROR] Python installation failed (exit code $wingetExit)" -ForegroundColor Red
|
|
Write-Host " Please install Python $PythonVersion manually from https://www.python.org/downloads/" -ForegroundColor Yellow
|
|
Write-Host " Make sure to check 'Add Python to PATH' during installation." -ForegroundColor Yellow
|
|
Write-Host " Then re-run this installer." -ForegroundColor Yellow
|
|
return
|
|
}
|
|
}
|
|
|
|
# ── Install uv if not present ──
|
|
if (-not (Get-Command uv -ErrorAction SilentlyContinue)) {
|
|
Write-Host "==> Installing uv package manager..."
|
|
$prevEAP = $ErrorActionPreference
|
|
$ErrorActionPreference = "Continue"
|
|
try { winget install --id=astral-sh.uv -e --accept-package-agreements --accept-source-agreements } catch {}
|
|
$ErrorActionPreference = $prevEAP
|
|
Refresh-SessionPath
|
|
# Fallback: if winget didn't put uv on PATH, try the PowerShell installer
|
|
if (-not (Get-Command uv -ErrorAction SilentlyContinue)) {
|
|
Write-Host " Trying alternative uv installer..."
|
|
powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"
|
|
Refresh-SessionPath
|
|
}
|
|
}
|
|
|
|
if (-not (Get-Command uv -ErrorAction SilentlyContinue)) {
|
|
Write-Host "Error: uv could not be installed." -ForegroundColor Red
|
|
Write-Host " Install it from https://docs.astral.sh/uv/" -ForegroundColor Yellow
|
|
return
|
|
}
|
|
|
|
# ── Create venv (migrate old layout if possible, otherwise fresh) ──
|
|
# Pass the resolved executable path to uv so it does not re-resolve
|
|
# a version string back to a conda interpreter.
|
|
if (-not (Test-Path $StudioHome)) {
|
|
New-Item -ItemType Directory -Path $StudioHome -Force | Out-Null
|
|
}
|
|
|
|
$VenvPython = Join-Path $VenvDir "Scripts\python.exe"
|
|
$_Migrated = $false
|
|
|
|
if (Test-Path $VenvPython) {
|
|
# New layout already exists -- nuke for fresh install
|
|
Write-Host "==> Removing existing environment for fresh install..."
|
|
Remove-Item -Recurse -Force $VenvDir
|
|
} elseif (Test-Path (Join-Path $StudioHome ".venv\Scripts\python.exe")) {
|
|
# Old layout (~/.unsloth/studio/.venv) exists -- validate before migrating
|
|
$OldVenv = Join-Path $StudioHome ".venv"
|
|
$OldPy = Join-Path $OldVenv "Scripts\python.exe"
|
|
Write-Host "==> Found legacy Studio environment, validating..."
|
|
$prevEAP2 = $ErrorActionPreference
|
|
$ErrorActionPreference = "Continue"
|
|
try {
|
|
& $OldPy -c "import torch; A = torch.ones((2,2)); B = A + A" 2>$null | Out-Null
|
|
$torchOk = ($LASTEXITCODE -eq 0)
|
|
} catch { $torchOk = $false }
|
|
$ErrorActionPreference = $prevEAP2
|
|
if ($torchOk) {
|
|
Write-Host " Legacy environment is healthy -- migrating..."
|
|
Move-Item -Path $OldVenv -Destination $VenvDir -Force
|
|
Write-Host " Moved .venv -> unsloth_studio"
|
|
$_Migrated = $true
|
|
} else {
|
|
Write-Host " Legacy environment failed validation -- creating fresh environment"
|
|
Remove-Item -Recurse -Force $OldVenv -ErrorAction SilentlyContinue
|
|
}
|
|
} elseif (Test-Path (Join-Path $env:USERPROFILE "unsloth_studio\Scripts\python.exe")) {
|
|
# CWD-relative venv from old install.ps1 -- migrate to absolute path
|
|
$CwdVenv = Join-Path $env:USERPROFILE "unsloth_studio"
|
|
Write-Host "==> Found CWD-relative Studio environment, migrating to $VenvDir..."
|
|
Move-Item -Path $CwdVenv -Destination $VenvDir -Force
|
|
Write-Host " Moved ~/unsloth_studio -> ~/.unsloth/studio/unsloth_studio"
|
|
$_Migrated = $true
|
|
}
|
|
|
|
if (-not (Test-Path $VenvPython)) {
|
|
Write-Host "==> Creating Python $($DetectedPython.Version) virtual environment ($VenvDir)..."
|
|
uv venv $VenvDir --python "$($DetectedPython.Path)"
|
|
if ($LASTEXITCODE -ne 0) {
|
|
Write-Host "[ERROR] Failed to create virtual environment (exit code $LASTEXITCODE)" -ForegroundColor Red
|
|
return
|
|
}
|
|
} else {
|
|
Write-Host "==> Using migrated environment at $VenvDir"
|
|
}
|
|
|
|
# ── Detect GPU (robust: PATH + hardcoded fallback paths, mirrors setup.ps1) ──
|
|
$HasNvidiaSmi = $false
|
|
$NvidiaSmiExe = $null
|
|
try {
|
|
$nvSmiCmd = Get-Command nvidia-smi -ErrorAction SilentlyContinue
|
|
if ($nvSmiCmd) {
|
|
& $nvSmiCmd.Source 2>&1 | Out-Null
|
|
if ($LASTEXITCODE -eq 0) { $HasNvidiaSmi = $true; $NvidiaSmiExe = $nvSmiCmd.Source }
|
|
}
|
|
} catch {}
|
|
if (-not $HasNvidiaSmi) {
|
|
foreach ($p in @(
|
|
"$env:ProgramFiles\NVIDIA Corporation\NVSMI\nvidia-smi.exe",
|
|
"$env:SystemRoot\System32\nvidia-smi.exe"
|
|
)) {
|
|
if (Test-Path $p) {
|
|
try {
|
|
& $p 2>&1 | Out-Null
|
|
if ($LASTEXITCODE -eq 0) { $HasNvidiaSmi = $true; $NvidiaSmiExe = $p; break }
|
|
} catch {}
|
|
}
|
|
}
|
|
}
|
|
if ($HasNvidiaSmi) {
|
|
Write-Host "[OK] NVIDIA GPU detected" -ForegroundColor Green
|
|
} else {
|
|
Write-Host "[WARN] No NVIDIA GPU detected. Studio will run in chat-only (GGUF) mode." -ForegroundColor Yellow
|
|
Write-Host " Training and GPU inference require an NVIDIA GPU with drivers installed." -ForegroundColor Yellow
|
|
Write-Host " https://www.nvidia.com/Download/index.aspx" -ForegroundColor Yellow
|
|
}
|
|
|
|
# ── Choose the correct PyTorch index URL based on driver CUDA version ──
|
|
# Mirrors Get-PytorchCudaTag in setup.ps1.
|
|
function Get-TorchIndexUrl {
|
|
$baseUrl = "https://download.pytorch.org/whl"
|
|
if (-not $NvidiaSmiExe) { return "$baseUrl/cpu" }
|
|
try {
|
|
$output = & $NvidiaSmiExe 2>&1 | Out-String
|
|
if ($output -match 'CUDA Version:\s+(\d+)\.(\d+)') {
|
|
$major = [int]$Matches[1]; $minor = [int]$Matches[2]
|
|
if ($major -ge 13) { return "$baseUrl/cu130" }
|
|
if ($major -eq 12 -and $minor -ge 8) { return "$baseUrl/cu128" }
|
|
if ($major -eq 12 -and $minor -ge 6) { return "$baseUrl/cu126" }
|
|
if ($major -ge 12) { return "$baseUrl/cu124" }
|
|
if ($major -ge 11) { return "$baseUrl/cu118" }
|
|
return "$baseUrl/cpu"
|
|
}
|
|
} catch {}
|
|
Write-Host "[WARN] Could not determine CUDA version from nvidia-smi, defaulting to cu126" -ForegroundColor Yellow
|
|
return "$baseUrl/cu126"
|
|
}
|
|
$TorchIndexUrl = Get-TorchIndexUrl
|
|
|
|
# ── Print CPU-only hint when no GPU detected ──
|
|
if (-not $SkipTorch -and $TorchIndexUrl -like "*/cpu") {
|
|
Write-Host ""
|
|
Write-Host " NOTE: No NVIDIA GPU detected." -ForegroundColor Yellow
|
|
Write-Host " Installing CPU-only PyTorch. If you only need GGUF chat/inference,"
|
|
Write-Host " re-run with --no-torch for a faster, lighter install:"
|
|
Write-Host " .\install.ps1 --no-torch"
|
|
Write-Host ""
|
|
}
|
|
|
|
# ── Install PyTorch first, then unsloth separately ──
|
|
#
|
|
# Why two steps?
|
|
# `uv pip install unsloth --torch-backend=cpu` on Windows resolves to
|
|
# unsloth==2024.8 (a pre-CLI release with no unsloth.exe) because the
|
|
# cpu-only solver cannot satisfy newer unsloth's dependencies.
|
|
# Installing torch first from the explicit CUDA index, then upgrading
|
|
# unsloth in a second step, avoids this solver dead-end.
|
|
#
|
|
# Why --upgrade-package instead of --upgrade?
|
|
# `--upgrade unsloth` re-resolves ALL dependencies including torch,
|
|
# pulling torch from default PyPI and stripping the +cuXXX suffix
|
|
# that step 1 installed (e.g. torch 2.5.1+cu124 -> 2.10.0 with no
|
|
# CUDA suffix). `--upgrade-package unsloth` upgrades ONLY unsloth
|
|
# to the latest version while preserving the already-pinned torch
|
|
# CUDA wheels. Missing dependencies (transformers, trl, peft, etc.)
|
|
# are still pulled in because they are new, not upgrades.
|
|
#
|
|
if ($_Migrated) {
|
|
# Migrated env: force-reinstall unsloth+unsloth-zoo to ensure clean state
|
|
# in the new venv location, while preserving existing torch/CUDA
|
|
Write-Host "==> Upgrading unsloth in migrated environment..."
|
|
$noDepsArg = if ($SkipTorch) { "--no-deps" } else { $null }
|
|
uv pip install --python $VenvPython $noDepsArg --reinstall-package unsloth --reinstall-package unsloth-zoo "unsloth>=2026.3.14" unsloth-zoo
|
|
if ($StudioLocalInstall) {
|
|
Write-Host "==> Overlaying local repo (editable)..."
|
|
uv pip install --python $VenvPython -e $RepoRoot --no-deps
|
|
}
|
|
} elseif ($TorchIndexUrl) {
|
|
if ($SkipTorch) {
|
|
Write-Host "==> Skipping PyTorch (--no-torch flag set)."
|
|
} else {
|
|
Write-Host "==> Installing PyTorch ($TorchIndexUrl)..."
|
|
uv pip install --python $VenvPython "torch>=2.4,<2.11.0" torchvision torchaudio --index-url $TorchIndexUrl
|
|
if ($LASTEXITCODE -ne 0) {
|
|
Write-Host "[ERROR] Failed to install PyTorch (exit code $LASTEXITCODE)" -ForegroundColor Red
|
|
return
|
|
}
|
|
}
|
|
|
|
Write-Host "==> Installing unsloth (this may take a few minutes)..."
|
|
$noDepsArg = if ($SkipTorch) { "--no-deps" } else { $null }
|
|
if ($StudioLocalInstall) {
|
|
uv pip install --python $VenvPython $noDepsArg --upgrade-package unsloth "unsloth>=2026.3.14" unsloth-zoo
|
|
Write-Host "==> Overlaying local repo (editable)..."
|
|
uv pip install --python $VenvPython -e $RepoRoot --no-deps
|
|
} else {
|
|
uv pip install --python $VenvPython $noDepsArg --upgrade-package unsloth "$PackageName"
|
|
}
|
|
} else {
|
|
# Fallback: GPU detection failed to produce a URL -- let uv resolve torch
|
|
Write-Host "==> Installing unsloth (this may take a few minutes)..."
|
|
if ($StudioLocalInstall) {
|
|
uv pip install --python $VenvPython unsloth-zoo "unsloth>=2026.3.14" --torch-backend=auto
|
|
Write-Host "==> Overlaying local repo (editable)..."
|
|
uv pip install --python $VenvPython -e $RepoRoot --no-deps
|
|
} else {
|
|
uv pip install --python $VenvPython "$PackageName" --torch-backend=auto
|
|
}
|
|
}
|
|
if ($LASTEXITCODE -ne 0) {
|
|
Write-Host "[ERROR] Failed to install unsloth (exit code $LASTEXITCODE)" -ForegroundColor Red
|
|
return
|
|
}
|
|
|
|
# ── Run studio setup ──
|
|
# setup.ps1 will handle installing Git, CMake, Visual Studio Build Tools,
|
|
# CUDA Toolkit, Node.js, and other dependencies automatically via winget.
|
|
Write-Host "==> Running unsloth studio setup..."
|
|
$UnslothExe = Join-Path $VenvDir "Scripts\unsloth.exe"
|
|
if (-not (Test-Path $UnslothExe)) {
|
|
Write-Host "[ERROR] unsloth CLI was not installed correctly." -ForegroundColor Red
|
|
Write-Host " Expected: $UnslothExe" -ForegroundColor Yellow
|
|
Write-Host " This usually means an older unsloth version was installed that does not include the Studio CLI." -ForegroundColor Yellow
|
|
Write-Host " Try re-running the installer or see: https://github.com/unslothai/unsloth?tab=readme-ov-file#-quickstart" -ForegroundColor Yellow
|
|
return
|
|
}
|
|
# Tell setup.ps1 to skip base package installation (install.ps1 already did it)
|
|
$env:SKIP_STUDIO_BASE = "1"
|
|
$env:STUDIO_PACKAGE_NAME = $PackageName
|
|
$env:UNSLOTH_NO_TORCH = if ($SkipTorch) { "true" } else { "false" }
|
|
if ($StudioLocalInstall) {
|
|
$env:STUDIO_LOCAL_INSTALL = "1"
|
|
$env:STUDIO_LOCAL_REPO = $RepoRoot
|
|
}
|
|
& $UnslothExe studio setup
|
|
if ($LASTEXITCODE -ne 0) {
|
|
Write-Host "[ERROR] unsloth studio setup failed (exit code $LASTEXITCODE)" -ForegroundColor Red
|
|
return
|
|
}
|
|
|
|
New-StudioShortcuts -UnslothExePath $UnslothExe
|
|
|
|
# ── Add venv Scripts dir to User PATH so `unsloth studio` works from any terminal ──
|
|
$ScriptsDir = Join-Path $VenvDir "Scripts"
|
|
$UserPath = [System.Environment]::GetEnvironmentVariable("Path", "User")
|
|
if (-not $UserPath -or $UserPath -notlike "*$ScriptsDir*") {
|
|
if ($UserPath) {
|
|
[System.Environment]::SetEnvironmentVariable("Path", "$ScriptsDir;$UserPath", "User")
|
|
} else {
|
|
[System.Environment]::SetEnvironmentVariable("Path", "$ScriptsDir", "User")
|
|
}
|
|
Refresh-SessionPath
|
|
Write-Host "[OK] Added unsloth to PATH" -ForegroundColor Green
|
|
}
|
|
|
|
Write-Host ""
|
|
Write-Host "========================================="
|
|
Write-Host " Unsloth Studio installed!"
|
|
Write-Host "========================================="
|
|
Write-Host ""
|
|
|
|
# Launch studio automatically in interactive terminals;
|
|
# in non-interactive environments (CI, Docker) just print instructions.
|
|
$IsInteractive = [Environment]::UserInteractive -and (-not [Console]::IsInputRedirected)
|
|
if ($IsInteractive) {
|
|
Write-Host "==> Launching Unsloth Studio..."
|
|
Write-Host ""
|
|
& $UnslothExe studio -H 0.0.0.0 -p 8888
|
|
} else {
|
|
Write-Host " To launch, run:"
|
|
Write-Host ""
|
|
Write-Host " & `"$VenvDir\Scripts\Activate.ps1`""
|
|
Write-Host " unsloth studio -H 0.0.0.0 -p 8888"
|
|
Write-Host ""
|
|
}
|
|
}
|
|
|
|
Install-UnslothStudio @args
|