stride/samples/Graphics/SpriteStudioDemo/SpriteStudioDemo.Game/GuiScript.cs
2021-04-19 12:49:55 +09:00

35 lines
1.2 KiB
C#

// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Core.Mathematics;
using Stride.Engine;
using Stride.Graphics;
using Stride.UI;
using Stride.UI.Controls;
using Stride.UI.Panels;
namespace SpriteStudioDemo
{
/// <summary>
/// The GUI script
/// </summary>
public class GuiScript : StartupScript
{
public SpriteFont Font { get; set; }
public override void Start()
{
var font = Font;
var textBlock = new TextBlock
{
Font = font,
TextSize = 18,
TextColor = Color.Gold,
Text = "Shoot : Touch in a vertical section where the Agent resides\n" +
"Move : Touch in the screen on the corresponding side of the Agent",
};
textBlock.SetCanvasRelativePosition(new Vector3(0.008f, 0.9f, 0));
Entity.Get<UIComponent>().Page = new UIPage { RootElement = new Canvas { Children = { textBlock } } };
}
}
}