mirror of
https://github.com/stride3d/stride
synced 2026-05-24 10:19:21 +00:00
28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
// <auto-generated>
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// Do not edit this file yourself!
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//
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// This code was generated by Stride Shader Mixin Code Generator.
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// To generate it yourself, please install Stride.VisualStudio.Package .vsix
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// and re-save the associated .sdfx.
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// </auto-generated>
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using System;
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using Stride.Core;
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using Stride.Rendering;
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using Stride.Graphics;
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using Stride.Shaders;
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using Stride.Core.Mathematics;
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using Buffer = Stride.Graphics.Buffer;
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namespace Stride.Rendering
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{
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public static partial class EffectKeys
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{
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public static readonly ValueParameterKey<Vector2> Center = ParameterKeys.NewValue<Vector2>();
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public static readonly ValueParameterKey<float> Frequency = ParameterKeys.NewValue<float>();
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public static readonly ValueParameterKey<float> Phase = ParameterKeys.NewValue<float>();
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public static readonly ValueParameterKey<float> Spread = ParameterKeys.NewValue<float>();
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public static readonly ValueParameterKey<float> Amplitude = ParameterKeys.NewValue<float>();
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public static readonly ValueParameterKey<float> InvAspectRatio = ParameterKeys.NewValue<float>();
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}
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}
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