stride/samples/Graphics/CustomEffect/CustomEffect.Game/Effects/Effect.sdsl.cs
2020-04-14 16:37:41 +02:00

28 lines
1.1 KiB
C#

// <auto-generated>
// Do not edit this file yourself!
//
// This code was generated by Stride Shader Mixin Code Generator.
// To generate it yourself, please install Stride.VisualStudio.Package .vsix
// and re-save the associated .sdfx.
// </auto-generated>
using System;
using Stride.Core;
using Stride.Rendering;
using Stride.Graphics;
using Stride.Shaders;
using Stride.Core.Mathematics;
using Buffer = Stride.Graphics.Buffer;
namespace Stride.Rendering
{
public static partial class EffectKeys
{
public static readonly ValueParameterKey<Vector2> Center = ParameterKeys.NewValue<Vector2>();
public static readonly ValueParameterKey<float> Frequency = ParameterKeys.NewValue<float>();
public static readonly ValueParameterKey<float> Phase = ParameterKeys.NewValue<float>();
public static readonly ValueParameterKey<float> Spread = ParameterKeys.NewValue<float>();
public static readonly ValueParameterKey<float> Amplitude = ParameterKeys.NewValue<float>();
public static readonly ValueParameterKey<float> InvAspectRatio = ParameterKeys.NewValue<float>();
}
}