stride/samples/Particles/ParticlesSample/ParticlesSample.Game/Materials/ParticleCustomShaderKeys.cs
2018-06-19 18:07:32 +09:00

21 lines
1.1 KiB
C#

// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Xenko.Core.Mathematics;
using Xenko.Graphics;
using Xenko.Shaders;
//namespace Xenko.Rendering
namespace Xenko.Rendering
{
public partial class ParticleCustomShaderKeys
{
public static readonly PermutationParameterKey<ShaderSource> BaseColor = ParameterKeys.NewPermutation<ShaderSource>();
public static readonly ObjectParameterKey<Texture> EmissiveMap = ParameterKeys.NewObject<Texture>();
public static readonly ValueParameterKey<Color4> EmissiveValue = ParameterKeys.NewValue<Color4>();
public static readonly PermutationParameterKey<ShaderSource> BaseIntensity = ParameterKeys.NewPermutation<ShaderSource>();
public static readonly ObjectParameterKey<Texture> IntensityMap = ParameterKeys.NewObject<Texture>();
public static readonly ValueParameterKey<float> IntensityValue = ParameterKeys.NewValue<float>();
}
}