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# build/Stride.Launcher.Build.props # samples/Audio/SimpleAudio/SimpleAudio.Windows/SimpleAudio.Windows.csproj # samples/Games/JumpyJet/JumpyJet.Windows/JumpyJet.Windows.csproj # samples/Games/SpaceEscape/SpaceEscape.Windows/SpaceEscape.Windows.csproj # samples/Graphics/AnimatedModel/AnimatedModel.Windows/AnimatedModel.Windows.csproj # samples/Graphics/CustomEffect/CustomEffect.Windows/CustomEffect.Windows.csproj # samples/Graphics/MaterialShader/MaterialShader.Windows/MaterialShader.Windows.csproj # samples/Graphics/SpriteFonts/SpriteFonts.Windows/SpriteFonts.Windows.csproj # samples/Graphics/SpriteStudioDemo/SpriteStudioDemo.Windows/SpriteStudioDemo.Windows.csproj # samples/Input/GravitySensor/GravitySensor.Windows/GravitySensor.Windows.csproj # samples/Input/TouchInputs/TouchInputs.Windows/TouchInputs.Windows.csproj # samples/Particles/ParticlesSample/ParticlesSample.Windows/ParticlesSample.Windows.csproj # samples/Physics/PhysicsSample/PhysicsSample.Windows/PhysicsSample.Windows.csproj # samples/Templates/FirstPersonShooter/FirstPersonShooter/FirstPersonShooter.Windows/FirstPersonShooter.Windows.csproj # samples/Templates/ThirdPersonPlatformer/ThirdPersonPlatformer/ThirdPersonPlatformer.Windows/ThirdPersonPlatformer.Windows.csproj # samples/Templates/TopDownRPG/TopDownRPG/TopDownRPG.Windows/TopDownRPG.Windows.csproj # samples/Templates/VRSandbox/VRSandbox/VRSandbox.Windows/VRSandbox.Windows.csproj # samples/Tutorials/CSharpBeginner/CSharpBeginner/CSharpBeginner.Windows/CSharpBeginner.Windows.csproj # samples/UI/GameMenu/GameMenu.Windows/GameMenu.Windows.csproj # samples/UI/UIElementLink/UIElementLink.Windows/UIElementLink.Windows.csproj # samples/UI/UIParticles/UIParticles.Windows/UIParticles.Windows.csproj # sources/assets/Stride.Core.Assets.CompilerApp/build/Stride.Core.Assets.CompilerApp.targets # sources/launcher/Stride.Launcher/Stride.Launcher.csproj # sources/shared/Stride.NuGetResolver/Stride.NuGetResolver.projitems # sources/targets/Stride.Core.TargetFrameworks.Editor.props # sources/targets/Stride.Core.props # sources/tools/Stride.NuGetLoader/Stride.NuGetLoader.csproj
60 lines
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2.9 KiB
XML
60 lines
No EOL
2.9 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>ParticlesSample</RootNamespace>
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<OutputPath>..\Bin\Windows\$(Configuration)\</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<PropertyGroup>
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<StrideCurrentPackagePath>$(MSBuildThisFileDirectory)..\ParticlesSample.sdpkg</StrideCurrentPackagePath>
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<StrideProjectType>Executable</StrideProjectType>
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<StridePlatform>Windows</StridePlatform>
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<StrideBuildProfile>Windows</StrideBuildProfile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
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<OutputPath>..\Bin\Windows\Debug\</OutputPath>
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<IntermediateOutputPath>obj\Windows\Debug\</IntermediateOutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
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<OutputPath>..\Bin\Windows\Release\</OutputPath>
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<IntermediateOutputPath>obj\Windows\Release\</IntermediateOutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Testing|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
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<OutputPath>..\Bin\Windows\Testing\</OutputPath>
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<IntermediateOutputPath>obj\Windows\Testing\</IntermediateOutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
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<OutputPath>..\Bin\Windows\AppStore\</OutputPath>
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<IntermediateOutputPath>obj\Windows\AppStore\</IntermediateOutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\ParticlesSample.Game\ParticlesSample.Game.csproj" />
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</ItemGroup>
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</Project> |