stride/samples/Particles/ParticlesSample/ParticlesSample.Windows/ParticlesSample.Windows.csproj
jasons f05c90bc47 Merge branch 'master' into vs2022-net6
#	build/Stride.Launcher.Build.props
#	samples/Audio/SimpleAudio/SimpleAudio.Windows/SimpleAudio.Windows.csproj
#	samples/Games/JumpyJet/JumpyJet.Windows/JumpyJet.Windows.csproj
#	samples/Games/SpaceEscape/SpaceEscape.Windows/SpaceEscape.Windows.csproj
#	samples/Graphics/AnimatedModel/AnimatedModel.Windows/AnimatedModel.Windows.csproj
#	samples/Graphics/CustomEffect/CustomEffect.Windows/CustomEffect.Windows.csproj
#	samples/Graphics/MaterialShader/MaterialShader.Windows/MaterialShader.Windows.csproj
#	samples/Graphics/SpriteFonts/SpriteFonts.Windows/SpriteFonts.Windows.csproj
#	samples/Graphics/SpriteStudioDemo/SpriteStudioDemo.Windows/SpriteStudioDemo.Windows.csproj
#	samples/Input/GravitySensor/GravitySensor.Windows/GravitySensor.Windows.csproj
#	samples/Input/TouchInputs/TouchInputs.Windows/TouchInputs.Windows.csproj
#	samples/Particles/ParticlesSample/ParticlesSample.Windows/ParticlesSample.Windows.csproj
#	samples/Physics/PhysicsSample/PhysicsSample.Windows/PhysicsSample.Windows.csproj
#	samples/Templates/FirstPersonShooter/FirstPersonShooter/FirstPersonShooter.Windows/FirstPersonShooter.Windows.csproj
#	samples/Templates/ThirdPersonPlatformer/ThirdPersonPlatformer/ThirdPersonPlatformer.Windows/ThirdPersonPlatformer.Windows.csproj
#	samples/Templates/TopDownRPG/TopDownRPG/TopDownRPG.Windows/TopDownRPG.Windows.csproj
#	samples/Templates/VRSandbox/VRSandbox/VRSandbox.Windows/VRSandbox.Windows.csproj
#	samples/Tutorials/CSharpBeginner/CSharpBeginner/CSharpBeginner.Windows/CSharpBeginner.Windows.csproj
#	samples/UI/GameMenu/GameMenu.Windows/GameMenu.Windows.csproj
#	samples/UI/UIElementLink/UIElementLink.Windows/UIElementLink.Windows.csproj
#	samples/UI/UIParticles/UIParticles.Windows/UIParticles.Windows.csproj
#	sources/assets/Stride.Core.Assets.CompilerApp/build/Stride.Core.Assets.CompilerApp.targets
#	sources/launcher/Stride.Launcher/Stride.Launcher.csproj
#	sources/shared/Stride.NuGetResolver/Stride.NuGetResolver.projitems
#	sources/targets/Stride.Core.TargetFrameworks.Editor.props
#	sources/targets/Stride.Core.props
#	sources/tools/Stride.NuGetLoader/Stride.NuGetLoader.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>ParticlesSample</RootNamespace>
<OutputPath>..\Bin\Windows\$(Configuration)\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup>
<StrideCurrentPackagePath>$(MSBuildThisFileDirectory)..\ParticlesSample.sdpkg</StrideCurrentPackagePath>
<StrideProjectType>Executable</StrideProjectType>
<StridePlatform>Windows</StridePlatform>
<StrideBuildProfile>Windows</StrideBuildProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Debug\</OutputPath>
<IntermediateOutputPath>obj\Windows\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Release\</OutputPath>
<IntermediateOutputPath>obj\Windows\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Testing|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Testing\</OutputPath>
<IntermediateOutputPath>obj\Windows\Testing\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\AppStore\</OutputPath>
<IntermediateOutputPath>obj\Windows\AppStore\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\ParticlesSample.Game\ParticlesSample.Game.csproj" />
</ItemGroup>
</Project>