stride/samples/Graphics/CustomEffect/CustomEffect.Game/Effects/Effect.cs
2018-06-19 18:07:32 +09:00

28 lines
1.1 KiB
C#

// <auto-generated>
// Do not edit this file yourself!
//
// This code was generated by Xenko Shader Mixin Code Generator.
// To generate it yourself, please install Xenko.VisualStudio.Package .vsix
// and re-save the associated .xkfx.
// </auto-generated>
using System;
using Xenko.Core;
using Xenko.Rendering;
using Xenko.Graphics;
using Xenko.Shaders;
using Xenko.Core.Mathematics;
using Buffer = Xenko.Graphics.Buffer;
namespace Xenko.Rendering
{
public static partial class EffectKeys
{
public static readonly ValueParameterKey<Vector2> Center = ParameterKeys.NewValue<Vector2>();
public static readonly ValueParameterKey<float> Frequency = ParameterKeys.NewValue<float>();
public static readonly ValueParameterKey<float> Phase = ParameterKeys.NewValue<float>();
public static readonly ValueParameterKey<float> Spread = ParameterKeys.NewValue<float>();
public static readonly ValueParameterKey<float> Amplitude = ParameterKeys.NewValue<float>();
public static readonly ValueParameterKey<float> InvAspectRatio = ParameterKeys.NewValue<float>();
}
}