stride/samples/Graphics/CustomEffect/CustomEffect.Game/CustomEffect.Game.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>CustomEffect</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Xenko.Core" Version="3.2.0.1-beta01" PrivateAssets="contentfiles;analyzers" />
<PackageReference Include="Xenko.Core.Assets.CompilerApp" Version="3.2.0.1-beta01" PrivateAssets="contentfiles;analyzers" IncludeAssets="build" />
<PackageReference Include="Xenko.Engine" Version="3.2.0.1-beta01" PrivateAssets="contentfiles;analyzers" />
<PackageReference Include="Xenko.Particles" Version="3.2.0.1-beta01" PrivateAssets="contentfiles;analyzers" />
<PackageReference Include="Xenko.UI" Version="3.2.0.1-beta01" PrivateAssets="contentfiles;analyzers" />
</ItemGroup>
<ItemGroup>
<None Update="Effects\Effect.xksl">
<Generator>XenkoShaderKeyGenerator</Generator>
<LastGenOutput>Effect.cs</LastGenOutput>
</None>
<Compile Update="Effects\Effect.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>Effect.xksl</DependentUpon>
</Compile>
</ItemGroup>
</Project>