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https://github.com/stride3d/stride
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37 lines
1.5 KiB
Text
37 lines
1.5 KiB
Text
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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// By inheriting the ParticleBase we inherit Texturing and the VSMain/PSMain methods, enough to draw a uniformly colored quad
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shader ParticleCustomShader : ParticleBase
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{
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// -------------------------------------
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// streams
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// -------------------------------------
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// This shader is settable by the user, and it's a binary tree made up from smaller shaders
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compose ComputeColor baseColor;
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// This shader is settable by the user, and it's a binary tree made up from smaller shaders
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compose ComputeColor baseIntensity;
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// Shading of the sprite - we override the base shader's Shading(), which only returns ColorScale
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stage override float4 Shading()
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{
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// -----------------------------------------------
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// Base particle color RGB
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// -----------------------------------------------
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float4 finalColor = base.Shading() * baseColor.Compute();
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// -----------------------------------------------
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// Base particle alpha
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// -----------------------------------------------
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finalColor.a = baseIntensity.Compute();
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// Don't forget to premultiply the alpha
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finalColor.rgb *= finalColor.aaa;
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return finalColor;
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}
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};
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