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https://github.com/stride3d/stride
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58 lines
2 KiB
C#
58 lines
2 KiB
C#
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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using Stride.Core.Mathematics;
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using Stride.Input;
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using Stride.Engine;
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using Stride.Physics;
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namespace GravitySensor
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{
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/// <summary>
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/// This script will handle keyboard inputs and set the scene gravity according to those inputs
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/// </summary>
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public class GravityScript : SyncScript
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{
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private Simulation simulation;
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public override void Start()
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{
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simulation = this.GetSimulation();
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simulation.Gravity = new Vector3(0, 0, 0);
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if (Input.Gravity != null) // enables the orientation sensor.
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Input.Gravity.IsEnabled = true;
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}
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public override void Update()
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{
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// no keys down and default gravity
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var gravity = new Vector3(0, 0, 0);
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// Get the gravity vector from the sensor
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if (Input.Gravity?.IsEnabled ?? false)
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{
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var originalVector = Input.Gravity.Vector;
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gravity = new Vector3(originalVector.Z, originalVector.X, -originalVector.Y); // this rotation includes: (1) rotation of the scene (up = Z axis), (2) rotation of the display (Landscape)
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}
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if (Input.IsKeyDown(Keys.Up))
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{
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gravity += new Vector3(0, 10, 0.0f);
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}
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if (Input.IsKeyDown(Keys.Left))
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{
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gravity += new Vector3(-10, 0, 0.0f);
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}
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if (Input.IsKeyDown(Keys.Down))
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{
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gravity += new Vector3(0, -10, 0.0f);
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}
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if (Input.IsKeyDown(Keys.Right))
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{
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gravity += new Vector3(10, 0, 0.0f);
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}
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simulation.Gravity = gravity;
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}
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}
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}
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