// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. using System.Linq; using System.Threading.Tasks; using Stride.Core.Mathematics; using Stride.Engine; namespace ParticlesSample { /// /// Rotate the entity when user slide its finger on the screen. /// public class RotateEntity : AsyncScript { public override async Task Execute() { var rotationSpeed = 0f; while (Game.IsRunning) { await Script.NextFrame(); if (Input.PointerEvents.Any()) rotationSpeed = 200f * Input.PointerEvents.Sum(x => x.DeltaPosition.X); rotationSpeed *= 0.93f; var elapsedTime = (float)Game.UpdateTime.Elapsed.TotalSeconds; Entity.Transform.Rotation *= Quaternion.RotationY(rotationSpeed * elapsedTime); } } } }