// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Engine;
namespace GravitySensor
{
///
/// This script will set the restitution of each rigidbody element to 1.0f to allow the entity to bounce
///
public class BounceScript : StartupScript
{
public override void Start()
{
foreach (var physicsElement in Entity.GetAll())
{
physicsElement.Restitution = 0.9f;
}
}
}
}