stride/samples/UI/GameMenu/GameMenu.Game/SplashScript.cs

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// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System.Linq;
using Xenko.Core.Serialization;
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using Xenko.Engine;
using Xenko.Input;
namespace GameMenu
{
public class SplashScript : UISceneBase
{
public UrlReference<Scene> NextSceneUrl { get; set; }
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protected override void LoadScene()
{
// Allow user to resize the window with the mouse.
Game.Window.AllowUserResizing = true;
}
protected override void UpdateScene()
{
if (Input.PointerEvents.Any(e => e.EventType == PointerEventType.Pressed))
{
// Next scene
SceneSystem.SceneInstance.RootScene = Content.Load(NextSceneUrl);
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Cancel();
}
}
}
}