stride/samples/Input/GravitySensor/GravitySensor.Game/BallScript.cs

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2018-06-19 09:06:54 +00:00
// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Xenko.Animations;
using Xenko.Engine;
namespace GravitySensor
{
public class BallScript : StartupScript
{
public override void Start()
{
var sprite = Entity.Get<SpriteComponent>();
SpriteAnimation.Play(sprite, 0, sprite.SpriteProvider.SpritesCount - 1, AnimationRepeatMode.LoopInfinite, 2);
}
}
}