2021-04-19 03:49:55 +00:00
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
2018-06-19 09:06:54 +00:00
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System.Linq ;
2020-04-14 14:37:41 +00:00
using Stride.Core.Serialization ;
using Stride.Engine ;
using Stride.Input ;
2018-06-19 09:06:54 +00:00
namespace GameMenu
{
public class SplashScript : UISceneBase
{
2019-12-14 10:02:36 +00:00
public UrlReference < Scene > NextSceneUrl { get ; set ; }
2018-06-19 09:06:54 +00:00
protected override void LoadScene ( )
{
// Allow user to resize the window with the mouse.
Game . Window . AllowUserResizing = true ;
}
protected override void UpdateScene ( )
{
if ( Input . PointerEvents . Any ( e = > e . EventType = = PointerEventType . Pressed ) )
{
// Next scene
2019-12-14 10:02:36 +00:00
SceneSystem . SceneInstance . RootScene = Content . Load ( NextSceneUrl ) ;
2018-06-19 09:06:54 +00:00
Cancel ( ) ;
}
}
}
}