stride/samples/Particles/ParticlesSample/ParticlesSample.Game/AnimationStart.cs

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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
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using Stride.Core;
using Stride.Core.Mathematics;
using Stride.Animations;
using Stride.Input;
using Stride.Engine;
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namespace ParticlesSample
{
[DataContract]
public class PlayAnimation
{
public AnimationClip Clip;
public AnimationBlendOperation BlendOperation = AnimationBlendOperation.LinearBlend;
public double StartTime = 0;
}
/// <summary>
/// Script which starts a few playing animations on a target and halts
/// </summary>
public class AnimationStart : StartupScript
{
/// <summary>
/// If <c>null</c>, will target the same entity it is attached to.
/// </summary>
public AnimationComponent Target { get; set; }
/// <summary>
/// Al list of animations to be loaded when the script starts
/// </summary>
public readonly List<PlayAnimation> Animations = new List<PlayAnimation>();
public override void Start()
{
var animComponent = Target ?? Entity.Get<AnimationComponent>();
if (animComponent != null)
PlayAnimations(animComponent);
// Destroy this script since it's no longer needed
Entity.Remove(this);
}
private void PlayAnimations(AnimationComponent animComponent)
{
foreach (var anim in Animations)
{
if (anim.Clip != null)
animComponent.Add(anim.Clip, anim.StartTime, anim.BlendOperation);
}
Animations.Clear();
}
}
}