// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
/// This script will make sure that all the physics elements of this entity will never be set to sleep status
/// The physics engine will sometimes set colliders to sleep state to reduce processor usage when there is no motion happening
/// Those colliders will wake up if an external (an other collider hitting us) collision happens, but in this case we need to prevent this behavior totally,
/// as there will be no external collision once the motion is 0.