import { getData } from './data/index.js'; // import util from './../../../node_modules/@idraw/util/dist/index.es.js' // import util from './../../../../util/dist/index.es.js' // const Context = util.Context; const Context = iDrawUtil.Context; const { Renderer } = window.iDrawRenderer; const data = getData(); const canvas = document.querySelector('#canvas'); const opts = { width: 600, height: 400, contextWidth: 600, contextHeight: 400, devicePixelRatio: 1, // devicePixelRatio: 2, // onlyRender: true, } const renderer = new Renderer(opts); renderer.on('load', (e) => { console.log('load =', e) }) renderer.on('loadComplete', (e) => { console.log('loadComplete =', e) }) renderer.on('drawFrame', (e) => { console.log('drawFrame =', e) }) renderer.on('drawFrameComplete', (e) => { console.log('drawFrameComplete =', e) }) // renderer.render(canvas, data) // renderer.render(canvas, { elements: data.elements.splice(1, 2) }, { forceUpdate: false }) // console.log(renderer.getContext()) canvas.width = opts.width * opts.devicePixelRatio; canvas.height = opts.height * opts.devicePixelRatio; const ctx = new Context(canvas.getContext('2d'), opts) renderer.render(ctx, data); renderer.render(ctx, { elements: data.elements.splice(1, 2) }, { forceUpdate: false })